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The Waterfall Staircase - A New CO2 Scrubber


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Here's the latest in my crazy antics.

If you want a very low key way to keep the CO2 levels in your base from rising, try building a waterfall staircase at the bottom of your base. This could probably be much smaller, but I was walling off the bottom corner of my base and figured I'd use all the space.

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The CO2 in your base will pool at the bottom.  The waterfall uses the matter converter principle (two gases race towards vacuum - constantly created by adjusting the valve to 50-70g) to either (1) pump the CO2 upwards (a 2:1 ratio moves up:left) or (2) matter convert the CO2 to O2 (once you hit a spot where O2 lies above CO2).  Basically, everything gets fed towards the upper right corner, and as long as it remains oxygen, then everything will get converted to oxygen. 

I've currently blocked off the upper right corner of this so that no CO2 can fall from above. The O2 gas pressure is generally high enough that new oxygen is rarely created, so my algae cost is very small. The CO2 levels in my base have been steadily dropping since I built this, and I expect them to continue dropping until only the very bottom of this waterfall sees any CO2. 

People aren't generally gonna build something like this on purpose to scrub CO2, but anytime you have water falling, matter conversion comes into play. 

Hope you enjoyed. Back to the metal production facility. I will probably wait till after the preview to write "Exploits 101: How to bug the **** out of ONI."  Maybe it should be "Exploits 499R."  Happy ONI all.   

 

I was wondering if this bug was responsible for the apparent CO2 deletion I've historically observed in many of my bases.  Just by closing in the bottom section and build a SPOM, after about ~50 cycles the CO2 will almost all be gone.

11 minutes ago, PhailRaptor said:

I was wondering if this bug was responsible for the apparent CO2 deletion

My guess is everyone sees this bug affect them. I've built chlorine rooms many times that were designed to clean my slime, only to find that one stray blob of CO2 entering the scene allows a tiny bit of slime to off gas.  Then it's only a matter of time before all the chlorine in the room disappears (off gassing can create vacuum pockets).  Where did the chlorine go? My best guess now is it got matter converted to PO2 (because chlorine is heavier).  The heavier gases always lose in this battle.

1 hour ago, mathmanican said:

 The heavier gases always lose in this battle.

aaaaaaaaaaah..
That's why dripping small amount of liquid on freezing tile (instafreeze), causes same result.
I really do not like all that stuff..
Really unhappy how Klei is developing ONI now. Since update intervall changed, oni gets not enough love(from my point of view).
In the DS forum, i can see much more dev activity.

5 hours ago, nivodeus said:

So that's why my chlorine all disappear from my scrub room. I thought the slime in storage actually consume chlorine in order to be rid of slimelung. 

I remember someone making a comment about that in another thread.  (might be you, I don't remember)

Glad this solved the mystery

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