Breizhbugs Posted March 8, 2019 Share Posted March 8, 2019 Yo Dupes! Haven't read your post but just in case your problem is only a few days old, check: https://www.windowslatest.com/2019/03/06/windows-10-kb4482887-game-performance-issues/ Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163151 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 1 minute ago, Oozinator said: You can paint unused areas with neutronium, to take it out of calculation. Optimize your pathing, reduce critters. Store one singe material in one storage locker(best in vacuum).. Why i have to optimize when the game is not using my PC at full capacity? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163153 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 Just now, hectorzx said: Why i have to optimize when the game is not using my PC at full capacity? Because because! Dunno why, perhaps to help the game a bit and reduce calculations. Most players bottleneck is NOT their CPU power, old topic. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163154 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 1 minute ago, Oozinator said: Because because! Dunno why, perhaps to help the game a bit and reduce calculations. Most players bottleneck is NOT their CPU power, old topic. So, what is my bottleneck? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163155 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 Just now, hectorzx said: So, what is my bottleneck? Try what i told you (seperate mat per storage conti) I painted blue, where you could place doors, to control traffic (forbidden passing both directions) Let dupes pass by your most decorated areas.. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163157 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 1 minute ago, Oozinator said: Try what i told you (seperate mat per storage conti) I painted blue, where you could place doors, to control traffic (forbidden passing both directions) Let dupes pass by your most decorated areas.. I am asking about hardware, it is a general problem of the game, it does not use the full capacity of the computer, it is not my PC? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163161 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 1 minute ago, hectorzx said: I am asking about hardware, it is a general problem of the game, it does not use the full capacity of the computer, it is not my PC? Nope, not your PC Sort out your storage contis and organize pathing, works wonders Jetpacks are "very performance intense" Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163163 Share on other sites More sharing options...
Angpaur Posted March 8, 2019 Share Posted March 8, 2019 3 minutes ago, Oozinator said: Nope, not your PC If not his then whose? Maybe: Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163169 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 29 minutes ago, Oozinator said: Nope, not your PC Sort out your storage contis and organize pathing, works wonders Jetpacks are "very performance intense" I do not have any jetpack. It is gonna be very hard and tedious to optimize pathfinding on my base, so game over at cycle 850 with a I7 ¬¬ :(. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163181 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 13 minutes ago, hectorzx said: I do not have any jetpack. It is gonna be very hard and tedious to optimize pathfinding on my base, so game over at cycle 850 with a I7 ¬¬ :(. Try it, not really problematic and every step brings back a bit performance. Your decision ^^ Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163188 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 14 minutes ago, Oozinator said: Try it, not really problematic and every step brings back a bit performance. Your decision ^^ Each storage contained only contains 1 material per container now, 0 improvement, It is funny, i have search for performance improvement and found this : Where you say: -make sure each storage contained only contains 1 material per container. "That gives me no really FPS boost, i have to lock them down, to get perhaps 3-5 FPS back, in lategame", xDDD Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163193 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 4 minutes ago, hectorzx said: "That gives me no really FPS boost, i have to lock them down, to get perhaps 3-5 FPS back, in lategame", xDDD Really weird, i use an i2500k and game runs ok, when i get below 25 fps on triplespeed i stop playing.. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163196 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 2 minutes ago, Oozinator said: Really weird, i use an i2500k and game runs ok, when i get below 25 fps on triplespeed i stop playing.. could you upload a save game that you have, and tell me your FPS, to compare? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163200 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 Just now, hectorzx said: could you upload a save game that you have, and tell me your FPS, to compare? Upload yours, then i give it a try. My base with actual version is not really big enough. I avoided ranching / farming and played only with full fossil fuel three oil wells and three slush geysers, close by. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163202 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 2 minutes ago, Oozinator said: Upload yours, then i give it a try. My base with actual version is not really big enough. I avoided ranching / farming and played only with full fossil fuel three oil wells and three slush geysers, close by. ^^ Test.sav ~30 FPS on normal speed ~20 FPS on x3 Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163203 Share on other sites More sharing options...
SharraShimada Posted March 8, 2019 Share Posted March 8, 2019 Maybe game over with your kind of base-design, with an i7. But keep in mind, its a very old i7. And i7 ist just a marketing name. Every generation has some i7 CPUs. The haswell architecture is from 2013. Thats 7 years, and its not state of the art anymore. Even a modern i3 can beat your i7 Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163206 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 12 minutes ago, hectorzx said: Test.sav ~30 FPS on normal speed ~20 FPS on x3 Similar here, but after first killwave, increasing.. Kill critters, wait till debris is stored,opt paths(!) kill four-six dupes. You run much unneeded stuff ^^ With every bit of automation load / save time increases.. You can do it the "babba" way and "paint" neutronium over unused areas.. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163208 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 6 minutes ago, SharraShimada said: Maybe game over with your kind of base-design, with an i7. But keep in mind, its a very old i7. And i7 ist just a marketing name. Every generation has some i7 CPUs. The haswell architecture is from 2013. Thats 7 years, and its not state of the art anymore. Even a modern i3 can beat your i7 https://www.cpubenchmark.net/singleThread.htmlhttps://www.cpubenchmark.net/high_end_cpus.html Not even close 3 minutes ago, Oozinator said: Similar here, but after first killwave, increasing.. Kill critters, wait till debris is stored,opt paths(!) kill four-six dupes. You run much unneeded stuff ^^ With every bit of automation load / save time increases.. You can do it the "babba" way and "paint" neutronium over unused areas.. What CPU do you have? it is at 100%? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163209 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 13 minutes ago, SharraShimada said: Even a modern i3 can beat your i7 Come on, every potato should run a 2D game ^^ "What CPU do you have? it is at 100%? "@hectorzx Nah never, max around 45%-60% one core, others lower. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163213 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 4 minutes ago, Oozinator said: Come on, every potato should run a 2D game ^^ "What CPU do you have? it is at 100%? "@hectorzx Nah never, max around 45%-60% one core, others lower. From https://www.cpubenchmark.net: All cores: Intel Core i7-4790K @ 4.00GHz 11,174 Intel Core i5-2500K @ 3.30GHz 6,478 Single core: Intel Core i7-4790K @ 4.00GHz 2,530 Intel Core i5-2500K @ 3.30GHz 1,897 We get the same FPS, the CPU is not the problem?, wtf is wrong with this game? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163216 Share on other sites More sharing options...
nets Posted March 8, 2019 Share Posted March 8, 2019 Am i dumb to think the cache (*size*) and thus implicitly also RAM (*speed/*transacations) to be the primary bottlenecks? Don't get confused, it's not a RAM *size* nor a cache *speed* issue. Just consider the following; Just add up all the information you need to store per tile in terms of bytes, multiply with the map dimensions (256*384), marvel at how even the most basic estimates results in amount of data that blows most CPU L3 caches out. This is information that needs to be processed many times a second. Continuously being fetched from RAM (stores are not the problem, only reads) to populate cache -- even WITH SIMD extensions (whether that uses cache or not). Unless they find ingenious methods of packing this data into something that is extremely compact then the speed is going to be pretty much limited to RAM reading speed and cache size (read access patterns). And still we haven't taken the debris lists, pipe lists and other misc items into consideration. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163226 Share on other sites More sharing options...
Oozinator Posted March 8, 2019 Share Posted March 8, 2019 17 minutes ago, hectorzx said: wtf is wrong with this game? Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163228 Share on other sites More sharing options...
SharraShimada Posted March 8, 2019 Share Posted March 8, 2019 17 minutes ago, hectorzx said: We get the same FPS, the CPU is not the problem?, wtf is wrong with this game? Nothing is wrong. Its jus not optimized yet, because its in early access, and way from finished. You did not bought a retail game at all. And on the other hand, it depends on the load you are creating. As other told you already, too many possible paths to reach a certain destination causes stress to engine. Everything you do (or let your dupes do) will cause load on your cpu. And if there are too many choices how to do a job, multiply the load. Keep paths simple is the best advice for now. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163229 Share on other sites More sharing options...
hectorzx Posted March 8, 2019 Author Share Posted March 8, 2019 16 minutes ago, nets said: Am i dumb to think the cache (*size*) and thus implicitly also RAM (*speed/*transacations) to be the primary bottlenecks? Don't get confused, it's not a RAM *size* nor a cache *speed* issue. Just consider the following; Just add up all the information you need to store per tile in terms of bytes, multiply with the map dimensions (256*384), marvel at how even the most basic estimates results in amount of data that blows most CPU L3 caches out. This is information that needs to be processed many times a second. Continuously being fetched from RAM (stores are not the problem, only reads) to populate cache -- even WITH SIMD extensions (whether that uses cache or not). Unless they find ingenious methods of packing this data into something that is extremely compact then the speed is going to be pretty much limited to RAM reading speed and cache size (read access patterns). And still we haven't taken the debris lists, pipe lists and other misc items into consideration. Thank you, I thought it would be something like that, since neither the ram nor the cpu makes a bottleneck, it's very strange that nobody or the developers have said anything about it. They could limit the calculations or have them done less often. Limit the performance of a game for that reasons makes that improving the PC,you will get so little more performance. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163236 Share on other sites More sharing options...
KittenIsAGeek Posted March 8, 2019 Share Posted March 8, 2019 2 hours ago, hectorzx said: I am asking about hardware, it is a general problem of the game, it does not use the full capacity of the computer, it is not my PC? Much of ONI is single-threaded, which means that any modern processor with multiple cores will show less than 100% CPU use. Pathing was recently updated to be multi-threaded, which improved ONI performance significantly, but there's a HUGE amount of calculations that go on other than pathing. Heat transfer and gas movements are two big ones and some small changes to your base development can reduce their impact. Put only a single material type in most storage containers. When new material of a single type is added, their heat is merged, much like putting liquids in a reservoir. If a container has multiple materials, however, then heat calculations run not only for the container with the environment, but with each little bit of material inside. Cleaning materials off the floor can also help, especially in large open areas that have been dug out, for the reasons outlined above. Limit the number of gasses in a given room, or limit the area of a room with a gas. Having an open-plan base is just fine. Having an open-plan base with oxygen, polluted oxygen, hydrogen, carbon dioxide, natural gas, and chlorine all floating around will cause performance issues. By mid-game, I generally set up my base so that I can remove any gasses other than oxygen and store (or use) them. Link to comment https://forums.kleientertainment.com/forums/topic/103575-cpu-usage/page/2/#findComment-1163247 Share on other sites More sharing options...
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