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Oxygen Not Included

Found 7 results

  1. My game is at the point where saving it takes a long, long time, and there's no way to disable the auto-save or even adjust how frequently it saves. Does anyone have any tips for speeding up how long it takes the game to save?
  2. A while ago I remember hearing that some client only mods like minimap hud can put more strain on servers. Is this true? If it's true, what causes the server to take a performance toll for client only mods (excluding obvious things like spamming actions)? When I looked into minimap hud I didn't find specifically what caused a performance loss. Is there something I could set up to get the game to print everything that is sent/received from the server from a specific mod? Even if it's encoded, it'd still be good for testing. This isn't about minimap hud specifically, it's just the best example of a client only mod affecting the server I can think of.
  3. I'am currently testing Jet Suits. They are fun to use but impractical for several reasons. I want to suggest a solution that might solve these issues. The most apparent problem is the massive performance dip when using them. Knowing this in advance, I made a base with just 12 duplicants. I was planning to use 6 jetsuits with total map access, 2 atmosuits with total access and 4 duplicants which are restricted to an oxygenized base with a living, farming/ranching and industrial area. This didn't go well. The lagg started getting worse, especially after breaching the surface. After swichting three of the jet suit dupes to atmo suits it was far more enjoyable. Also I noticed that the pathing is a bit dissapointing (allthough funny). jet suit duplicants will completely ignore ladders and even tubes! They will use firepoles for some reason. They will only walk on tiles if they don't have space to fly over them. These pathing rules render the jet suits inefficient for most cases. They are even dangerous as the fuel can sometimes deplete, because they aren't using faster non-flight methods for travel, except poles. This is also likely the reason why using them causes such a performance hit. The pathing just tries to cover the whole map with flight. My suggestion is as follows: Use normal atmosuit pathing for jet suits and reduce the flight pathing to otherwise unreachable tasks. This can be easily achieved with a simple heuristic, by searching for a path between an unreachable task and the nearest non flight reachable tile, including the current position of the duplicant. If my assuption is right, then this would drastically increase duplicant and computing performance when using jet suits.
  4. I'm just wondering if anyone else has had this issue. Though my laptop is older, it can run both DST and DS with no issue; but when I fired up Hamlet to give it a go, once it finally loaded, the actual movements were hella slow and laggy. I was just wondering if anyone else had this issue and knows a way to perhaps fix it? Thanks.
  5. Hi, I am having some performance issues. When I run in "Fast speed" i am loosing a lot of FPS. Looks like the game is stuck at around 10FPS. I have also started to experience those problems when my dupes started using Jet Suits. What is strange is that my CPU (i7-6700K) is at about 50% and my GPU (2080) is barley in use. I'm not sure what is the bottle neck.. perhaps it is some programming problem where the game has the proper speed but it skips frames deliberately?
  6. I use a mac laptop and the lag is almost unbearable on google chrome when playing Don't Starve. It will run at normal speed for about 5 minutes then start lagging and will keep getting worse the more I progress throughout the game. It gets especially bad around mobs like spiders and pigs or around high density areas such as forests. When playing the game no other application is open other then google chrome and I use a fairly new laptop so I dont know what to do.
  7. Bug Submission Please choose a category [sound] Platform [*]Steam Version Number 72968 Issue title Lasting Shadow Hand Music Steps to reproduce -Have sanity low enough so that Shadow Hands start trying to put out your fire -Make a Straw Roll -Use the Straw Roll to go to sleep right between the Shadow Hand and your fire Describe your issue I went to sleep using a Straw Roll right between a Shadow Hand and my fire. The next day, the Shadow Hand was gone, but the music that plays when they appear kept on playing.