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Oxygen Not Included

Found 9 results

  1. I am getting low FPS and any of my cores are at 100%. GPU is at 25%. Does someone have the same problem? PD: I have already sent a ticket to support, waiting for response. [Solved] The bottleneck is the ram frequency.
  2. I get around 5 to 10 fps in game. It is very frustrating for me to watch the dupes move in frames. I dont know the issue that may be causing this, because I have seen videos of other people with much higher fps and smoother gameplays. Here is my pc spec (Its an Alienware laptop). Please help me identify the issue behind low fps. Here is a snapshot of the Task Manager while the game is running:
  3. Now that portions of the game are becoming multi-threaded, could there be plans for a stable Speed 4 setting in the future?
  4. If auto-save was fast for high cycle bases this wouldn't be an issue but having the ability to disable auto-save would be very nice. At cycle 3000+ the auto-save takes about 3-10 seconds and loading the save fresh takes roughly 2 minutes. If the compression of the save file is what takes the most time maybe the ability to save raw vs. compressed would help (at the cost of disk space).
  5. My game is at the point where saving it takes a long, long time, and there's no way to disable the auto-save or even adjust how frequently it saves. Does anyone have any tips for speeding up how long it takes the game to save?
  6. Hi Devs, http://aigamedev.com/open/review/near-optimal-hierarchical-pathfinding/ They are suggesting to use a stepwise pathfinding instead of A* or whatever other pathfinding model is used in ONI. Maybe you guys can have a look at it? Seems it improves pathfinding dramatically. This is sorely needed for those jet suits! Keep up the great work! Can't wait for Jan 31st!!!
  7. A while ago I remember hearing that some client only mods like minimap hud can put more strain on servers. Is this true? If it's true, what causes the server to take a performance toll for client only mods (excluding obvious things like spamming actions)? When I looked into minimap hud I didn't find specifically what caused a performance loss. Is there something I could set up to get the game to print everything that is sent/received from the server from a specific mod? Even if it's encoded, it'd still be good for testing. This isn't about minimap hud specifically, it's just the best example of a client only mod affecting the server I can think of.
  8. I use a mac laptop and the lag is almost unbearable on google chrome when playing Don't Starve. It will run at normal speed for about 5 minutes then start lagging and will keep getting worse the more I progress throughout the game. It gets especially bad around mobs like spiders and pigs or around high density areas such as forests. When playing the game no other application is open other then google chrome and I use a fairly new laptop so I dont know what to do.
  9. Bug Submission Please choose a category [sound] Platform [*]Steam Version Number 72968 Issue title Lasting Shadow Hand Music Steps to reproduce -Have sanity low enough so that Shadow Hands start trying to put out your fire -Make a Straw Roll -Use the Straw Roll to go to sleep right between the Shadow Hand and your fire Describe your issue I went to sleep using a Straw Roll right between a Shadow Hand and my fire. The next day, the Shadow Hand was gone, but the music that plays when they appear kept on playing.