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Printed Critters should be bagged/wrangled/transportable


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The current printing mechanic of critters is a nice gimmick. However it creates quite a few problems that make it a mixed bag.

One problem is the relocation of the critters. If you get a hatch or a drecko, you can wrangle them just fine. But if you get a puft, shinebug or slickster, you are stuck with them (unless you exploit the critter drop-off autowrangling mechanic).

It gets even worse with pacus (!). Since your printing pod is most likely not set in a pond, the newly aquired pacus will flap for their lifes in search of nice wet habitats. If you want to move them, you need to place *fish traps* inside your water-less base. This is counter-intuitive at best.

The second problem is that those critters use certain resources and also produce in some cases. This might tip the balance of your core-base, if they cannot be moved quickly (e.g. spilled oil from slickters, consumed oxygen from dense pufts, eaten food from hatches).

 

Of course you can decline the critters if you cant handle them yet. And you can simply wait for eggs. But why do the printed critters come with so many requirements, when you can simply carry all the other printed resources to a storage compactor of your choice.

It should be the same for critters. they should come with a bag and only unfold their havoc onto your base when you release them at a critter drop-off.

Slikster can be trapped. Same for pacus, even if they're not in water. ;)

But I agree that flying critters are harder to relocate.

 

Why not printing them in a carbonic plate ? We'll then need to molt it. :D

 

But honestly, I think that this new feature is ... well ... unbalanced.

With this, we don't even need to fly a rocket to get more critters or materials. So it ruins this part of the gameplay. :-/

I don't even build a loom, because the printing pod can produce snazzy suits ... -_-

To me, the fun about a game is to work it, instead of letting game serve you. Except for broken games.

For pufts and shine bugs, one lure is enough. Lure has a very big luring radius. It definitely can relocate any pufts and shine bugs easily, and later bugs can be used for near base solar energy for free maybe.

For pacu, build a tiny puddle and fish trap. There you go. But that’s not what I usually do. I usually build a temporary pathway for them to flop their way to my water / pwater storage pool. It’s fairly simple to do tbh.

now slickers are tricky. I had to lure it with a trace of CO2 and block its way back to base. That’s a lot of work and pain. I usually prefer slicker eggs. Voles, well kill them yeah.

2 hours ago, goatt said:

now slickers are tricky. I had to lure it with a trace of CO2 and block its way back to base. That’s a lot of work and pain. I usually prefer slicker eggs. Voles, well kill them yeah.

Slicksters can be trapped. So it's not really needed to use a complex method to redirect them. ;)

 

And fish trap can be used even without any water, to trap flapping pacus.

1 hour ago, Gwido said:

Slicksters can be trapped. So it's not really needed to use a complex method to redirect them. ;)

 

And fish trap can be used even without any water, to trap flapping pacus.

oh slicksters trapped by normal critter trap? then this is totally fine. Good to know about fish trap. I never used it.

My point is that you can get these critters way earlier than having 200 plastic (let alone 1600 when receiving 8 pacus) laying around.

Of course you can recover from the situation. But every other printing pod "gift" is easy to handle. Critters are not. Which is quirky design.

Space missions are here to get back critters (except some rare ones like shove vole)

In my last base, I enjoy launching a rocket to a terrestrial planet to get more pacus for my breeding pool. It was making more sense than easily printing 8 pacus at once with a free to use machine. :( 

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