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Which crops will drop their "fruit" after a while?


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I don't know how to properly phrase this but after a long time some crops will just "drop their loot" once they have been harvestable for x days. 

  1. Does anyone know for which crops it works and for which it does not?
  2. How long does it take for plants to drop their goodies and is it consistent with all of them?
  3. Are there any disadvantages on relying on those no duplicant farms except that you will need to go larger (secretly consumes more water, slime etc.)? 

I guess for sleet wheat you might want to use fertilizer which has to be applied manually and I think it might not work for sleet wheat anyways. Mostly curious about using this for bristle blossoms & mushrooms.

Thanks! :)

21 minutes ago, Mullematsch said:

which crops it

All

21 minutes ago, Mullematsch said:

which it does not

None

21 minutes ago, Mullematsch said:

How long does it take for plants to drop their goodies

My friend told me it takes 4 cycles. Im not sure.

22 minutes ago, Mullematsch said:

is it consistent with all of them

Should be consistent

22 minutes ago, Mullematsch said:

any disadvantages on relying on those no duplicant farms

For me, all are disadvantages, except no duplicant and maybe look like cool.

25 minutes ago, Mullematsch said:

secretly consumes more water, slime etc

Yes, though it's not a secret. When waiting for natural dropping, the plants continues to consume resource. Comparing with water, duplicants are more cheap for me.

23 minutes ago, R9MX4 said:

Yes, though it's not a secret. When waiting for natural dropping, the plants continues to consume resource. Comparing with water, duplicants are more cheap for me.

Agreed. If they keep consuming resources, it is not worth it.

Which would kinda suck, I like the idea of being able to auto farm in a way like that. 

 

53 minutes ago, Mullematsch said:

Are there any disadvantages on relying on those no duplicant farms

Mealwood will grow from baby to harvest, with a single 25kg addition of dirt.  If you have enough plants that you can harvest every 6/7 days, instead of every 3, then you can open the doors, let the dupes give each plant dirt, harvest the loot, and then lock the doors again till the loot falls.  Theoretically, it should take 30kg of dirt for the thing to grow (with 10kg/cycle), but the plant keeps on growing despite it running out of dirt.  So you can (1) save on dirt and (2) save on harvesting time as long as you increase the size of your mealwood farm.

While in the golden harvest state, it will say that the plant is out of resources, but it still drops its loot. This is probably a bug, but not enough of a bug that I've bothered to mention it. 

 

28 minutes ago, R9MX4 said:

the plants continues to consume resource.

 

1 minute ago, Mullematsch said:

Agreed. If they keep consuming resources, it is not worth it.

 

If you automate the water to shut off on berries, or the dirt to stop being delivered, so that the stoppage will occur just as it harvests, then this concern is gone. :) 

Just now, Mullematsch said:

Could you shutoff the input (water, slime etc.) when you detect the plants are fully grown?

 

Yep. Would potentially be nontrivial (as you have to shutoff long before they are grown so the water doesn't continue to disappear). If you trickle feed plants to start with, then shutting off when fully grown is probably easier. Sounds like a timing game with automation (which lots of other things are). 

1 hour ago, Mullematsch said:

How long does it take for plants to drop their goodies and is it consistent with all of them?

I heard it takes double the time of normal growth (actually i`m not sure might be 50%) so if a plant grows fully in 3 cycles it drops the crop on its own after next 3 cycles. Takes water/dirt/slime during that time as normal.

1 hour ago, R9MX4 said:

My friend told me it takes 4 cycles. Im not sure.

 

26 minutes ago, Sasza22 said:

I heard it takes double the time of normal growth

I just checked this with mealwood.  It is 4 days, not double the time. Not sure about the others. 

On 24.2.2019 at 2:01 AM, Mullematsch said:
On 24.2.2019 at 1:35 AM, R9MX4 said:

Yes, though it's not a secret. When waiting for natural dropping, the plants continues to consume resource. Comparing with water, duplicants are more cheap for me.

Agreed. If they keep consuming resources, it is not worth it.

Duplicant time is the most important resource:

Spoiler

berries.thumb.png.3a8f16693be85870df9a35c622ff909a.png

My little farm, 100% overload proof using conductive wire and some automation.

 

Using liquid element sensors my lights are just burning if water is present.

=> No need for a constant water supply and the system can be fed up to 8kg/s of water.

(If you cook all berries this system will yield 10kcal for each 1kg of water. Up to 48.000kcal a cycle.)

 

PS: With the right automation you are able to farm "duplicant-free" without wasting additional resources.

(Your automation needs to turn off the resource input of your farm for the 4 cycles it takes to auto-harvest.)

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