Wormer0967 Posted January 12, 2019 Share Posted January 12, 2019 Is it really hard to add realistic gas behavior to the game? In my opinion add a temperature rise when gases are compressed. And lowering the temperature when the pressure weakens. Temperature dependence on gas pressure. Thus it is possible to create new schemes of heat transfer and temperature regulation on the base. Eliminate the excessive abuse patterns when storing up to the room gases with the enormous pressure inside. In reality, this room without proper cooling should melt... As I see the ideal behavior of the gases in the game? 1) Gases with its pressure have the original temperature after the map respawn. 2) Make a buffer when gases will not change their temperature. It is important to make life easier in the beginning. For example with 1000g/cell - 1500g/cell. 3) If the pressure drop occurs slowly (e.g. during breathing dupes) then the temperature does not change. 4) When the pressure changes dramatically, the temperature should change. Example. The pressure dropped in x2, the temperature will drop in that place by 1.5. Pressure's up to x2, temperature's up to x1.5. (Why 1.5? I think for the adaptation to the universe and the laws of ONI). 5) When the gas is pumped into the room, the temperature should rise in a place where there is a sharp increase in pressure and spread throughout the room, looking at the thermal conductivity... 6) When the gas is pumped into the pipes, the temperature remains the same. 7) Add the possibility that the pipes have the same pressure in one cell, as in the place where it was pumped. 8) Add internal pressure limit for different types of pipes. 9) Add the ability of the gas valve to reduce the pressure and the temperature of the gases. I think these innovations will solve many problems and bugs that are used by many. And also add new features in the construction of heat control systems at the base and other places. I would really like to see it in this game. I think many will support me! In addition, I think that it will not be difficult to add to the developers, the existing laws of ONE will allow it.. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/ Share on other sites More sharing options...
Glassyfo Posted January 12, 2019 Share Posted January 12, 2019 2 hours ago, Wormer0967 said: Is it really hard to add realistic gas behavior to the game? In my opinion add a temperature rise when gases are compressed. And lowering the temperature when the pressure weakens. Temperature dependence on gas pressure. Thus it is possible to create new schemes of heat transfer and temperature regulation on the base. Eliminate the excessive abuse patterns when storing up to the room gases with the enormous pressure inside. In reality, this room without proper cooling should melt... As I see the ideal behavior of the gases in the game? 1) Gases with its pressure have the original temperature after the map respawn. 2) Make a buffer when gases will not change their temperature. It is important to make life easier in the beginning. For example with 1000g/cell - 1500g/cell. 3) If the pressure drop occurs slowly (e.g. during breathing dupes) then the temperature does not change. 4) When the pressure changes dramatically, the temperature should change. Example. The pressure dropped in x2, the temperature will drop in that place by 1.5. Pressure's up to x2, temperature's up to x1.5. (Why 1.5? I think for the adaptation to the universe and the laws of ONI). 5) When the gas is pumped into the room, the temperature should rise in a place where there is a sharp increase in pressure and spread throughout the room, looking at the thermal conductivity... 6) When the gas is pumped into the pipes, the temperature remains the same. 7) Add the possibility that the pipes have the same pressure in one cell, as in the place where it was pumped. 8) Add internal pressure limit for different types of pipes. 9) Add the ability of the gas valve to reduce the pressure and the temperature of the gases. I think these innovations will solve many problems and bugs that are used by many. And also add new features in the construction of heat control systems at the base and other places. I would really like to see it in this game. I think many will support me! In addition, I think that it will not be difficult to add to the developers, the existing laws of ONE will allow it.. Lol at not difficult to add. Also, say goodbye to fun. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142426 Share on other sites More sharing options...
Sasza22 Posted January 12, 2019 Share Posted January 12, 2019 Pressure doesn`t really exist in the game. Only mass per tile. The game uses the mass and temperature to calculate energy. That energy is not lost when gas just moves around and with no pressure there`s no way to calculate the energy change. Pressure is simulated based on the mass. Vents only output gas if the massin their tile is below a certain threshold. High mass per tile might cause pressure damage to tiles but it`s only relevant for liquids as those can have multiple tons per tile. Certain machines can`t output gasses with too much mass per tile around them. Adding pressure might fix some stuff but break other things. Not to mention that it would be a ton of extra calculations slowing the game as well as making phase transition managing super hard with the change temperatures being all over the place. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142430 Share on other sites More sharing options...
Yunru Posted January 12, 2019 Share Posted January 12, 2019 In addition to what the above said, there's a suggestion subforum for a reason (which, if you'd bothered to look in, you'd of seen this brought up several times). Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142464 Share on other sites More sharing options...
Saturnus Posted January 12, 2019 Share Posted January 12, 2019 6 hours ago, Wormer0967 said: Is it really hard to add realistic gas behavior to the game? What makes you think it's not realistic? The gas behaviour in the game is consistent with the physical laws in the game world. As I always say whenever a suggestion or complaint like this comes up. It's not the game and the game world physics that is anything wrong with. It's your inability to make a theoretical framework of physics that matches observations and tests performed in the game. Think about it for a moment. There's a lot of things in the game that point towards the game doesn't take place in a universe consistent with our understanding of physics. So why not try to understand the laws of physics in the game instead of saying this or that should be changed when there's nothing wrong with the physics in the game as long as those laws are consistent. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142498 Share on other sites More sharing options...
Wormer0967 Posted January 13, 2019 Author Share Posted January 13, 2019 6 hours ago, Sasza22 said: If the game has only "mass per tile", maybe add calculation and change the temperature if this mass in tile changes too fast in certain conditions? Either way, it's just a suggestion. 1 hour ago, Saturnus said: I use from the game all that it offers. There are no bugs for me, because it has its own universe with its own laws. Decipher these laws during the game and then use them - a great pleasure. The game should give pleasure - we get it for it. Still, my post was just about adding new mechanics, because the game has a lot of things from our world and the creators wanted to make it look like our world. Therefore, the law of conservation of energy I think the only thing missing in the universe this game. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142517 Share on other sites More sharing options...
Yunru Posted January 13, 2019 Share Posted January 13, 2019 12 minutes ago, Wormer0967 said: Therefore, the law of conservation of energy I think the only thing missing in the universe this game. Well and Uncertainty Principle, Quantum Entanglement, Quantum Teleportation, growable algae, predatory species, thermal radiation to/from space, etc. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142520 Share on other sites More sharing options...
Sasza22 Posted January 13, 2019 Share Posted January 13, 2019 1 hour ago, Wormer0967 said: If the game has only "mass per tile", maybe add calculation and change the temperature if this mass in tile changes too fast in certain conditions? Either way, it's just a suggestion. This is a pretty complex thing to add. I guess they could add a special mechanic reducing the temperature when a gas expands to multiple tiles. The problem is that it`s a lot of calculations to add and it only comes to effect in rare cases. Then again it might be helpful for making the steam turbines work. Nothing wrong with th suggestion. It might just end pretty hard to implement in the end and have some wierd consequences if not done right. The game uses simplified physics and making it more complex at this point might break something. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142528 Share on other sites More sharing options...
Glassyfo Posted January 13, 2019 Share Posted January 13, 2019 I think it was a conscious decision by the dev to have the physics behave this way. So asking for 'realism' is pointless. They should focus on things that are unintended. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142529 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted January 13, 2019 Share Posted January 13, 2019 Not every player has learnt pV=nRT in school. ONI is already hardcore enough. BTW, I'm pretty sure your game will be more laggy if Klei add pV=nRT. Link to comment https://forums.kleientertainment.com/forums/topic/101709-truthfull-behavior-gases-on-oni/#findComment-1142548 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.