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QOL Speculation


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While the Klei team is recovering from Hayfever seasonal illnesses (Get well soon, Klei! :D) let's all discuss and list down what may come out in the QoL update for some hype and some discourse regarding the matter. Here are my assumptions (take them with a grain of salt! :D):

 - Beefalo Riding(!!!!!!!!)

 - Gates and Fences(!!!!!!!!)

 - Marble Seeds

 - Juicy Berry Bushes (?)

 - Petrification and Regrowth (?)

 - Smouldering

 - being unable to work in total darkness

 - sleep mechanics(?)

 - the Aporkalypse calendar fix

 - new mobs for SW (e.g. new Chess Pieces)

 - new mobs for Hamlet (e.g. Zebs)

Any other thoughts, guys? :)

 

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if you are Right then this should mean that ds, rog, sw and hamlet all get an update. cause the games are on different versions. for example in ds you can leave the Food in crockpot and it never perishs. in hamlet it does. there are many of These Things. if they really do that then this will be a huuuge update.

On 1/2/2019 at 6:09 AM, Ispin69 said:

Don't we have smouldering? Not sure how it is different.

When fires spread in DST, they don't instantly set nearby objects on fire. Instead, nearby objects smoulder first, giving players relatively more time to deal with fires. This is one feature that i see most ppl clamor for and against adding.

 

On 12/31/2018 at 3:34 PM, BeliarBAD said:

if you are Right then this should mean that ds, rog, sw and hamlet all get an update. cause the games are on different versions. for example in ds you can leave the Food in crockpot and it never perishs. in hamlet it does. there are many of These Things. if they really do that then this will be a huuuge update.

There's also Jerky not spoiling on Drying Racks. Nice observations!

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