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Ruin building blueprint


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well, we can now deconstruct ruins tlile but not the locker, vacillator etc, and sometimes this "buildings" gets in our way during planning

so maybe a scientist can "analyze" this building gets a blueprint and when deconstructed will drop an item that is need to recreate the building anywhere (for example for vacillator when deconstructed will drop a brain which is required to rebuild it, crystals for AETN)

this allow us to remove all ruin tile and building and rebuild them wherever we want them, maybe a room full of neural vacillator?

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On 12/14/2018 at 1:40 PM, Garueri said:

+1 dude thats acually a realy good idea,

What I do this days to to simply turn debug on end destroy the vacilator, 

Why destroy it when you can move it with alt-q?

I like the idea of being able to move the ruin buildings to work together.  I think this is an elegant way to handle it.

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