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About This File

First: GW features require the «Green!». Spells, effects, potions will not work without it!
Second: This mod is in development — issues are expected!

What"s interesting:

  • New zone - Green Swamp;
  • New creatures: lizardmens, green tentacles and green snakes;
  • New objects on the map: marshberry bushes and Ancient Watcher;
  • New magic weapons;
  • Shorttime effects for characters and equipment;
  • Elite creatures with random affixes;
  • Magic potions;
  • New boss and some new loot.
     

Magic weapons

  • Lightning Spear — deals electrical damage in a conus area;
  • Amethyst axe — shatters the ground in front of caster, dealing damage;
  • Tentacle staff — summons a poison cloud that damages everything inside it;
  • Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure;
  • Lava dart — deal damage from range, damage depends on range;
  • Axe — Lucien — yes, it can be used as a throwing weapon;
  • Doomhammer — pull the ghost hounds.

Spell scrolls
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  • Crushing Wave — extinguish fires and freeze your enemies;
  • Chain lightning — what could be easier than a chain lightning?
  • Frost nova — catch your opponent in a cage of ice spikes;
  • Meteorite — inflict damage on group of enemies;
  • Tranquility — heal your wounds after a hard battle.

 

Stylish caster set
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Wizard Coat — decreases cooldowns for spells and items;
Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.

For some characters the base spell power is changed:

  • Wigfrid — base spell power reduced by 35%;
  • Wendy — base spell power increased by 20%;
  • Maxwell — the base spell power increased by 20%;
  • Winona — cooldowns decreased by 20%.

 

Enchants

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  • Red glyph — weapon — vampirism, armor — movement speed;
  • Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr
  • Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage);
  • Green glyph  — weapon —  applies a weakness effect on attacks, armor — poison immune;

Potions

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  • Rejuvenation Potion — Restores health and sanity;
  • Haste Potion — Increases movement speed;
  • Firefly Potion — Shows the way in the darkness;
  • Worker Potion — Work better, work harder;
  • Resourcefulness Potion — Simplifies the crafting of items;
  • Genius Potion — Crafting without prototypes;
  • Evocation Potion — Boosts your spell power;
  • Inspiration Potion — Boosts your physical damage;
  • Armor Potion — If you constantly forget the armor;
  • Antidot — Removes the poison effect and make invulnerable to it for a short time.

Materials
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  • Green scales — can be obtained from lizardmen and green tentacles;
  • A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss;
  • Essences — can be obtained from elite creatures.

 

New in the world

  • Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range;
  • Snake hole, a home for nocturnal creatures — green snakes;
  • Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance;
  • Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle;
  • Marshberry — berry bushes, which grow only in the rain.

Steam link: click
 


What's New in Version 1.3.6   See changelog

Released

  • Fixed async caused by enchnts
  • Like 3
  • Thanks 2

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