About This File
First: GW features require the «Green!». Spells, effects, potions will not work without it!
Second: This mod is in development — issues are expected!
What"s interesting:
- New zone - Green Swamp;
- New creatures: lizardmens, green tentacles and green snakes;
- New objects on the map: marshberry bushes and Ancient Watcher;
- New magic weapons;
- Shorttime effects for characters and equipment;
- Elite creatures with random affixes;
- Magic potions;
-
New boss and some new loot.
Magic weapons
- Lightning Spear — deals electrical damage in a conus area;
- Amethyst axe — shatters the ground in front of caster, dealing damage;
- Tentacle staff — summons a poison cloud that damages everything inside it;
- Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure;
- Lava dart — deal damage from range, damage depends on range;
- Axe — Lucien — yes, it can be used as a throwing weapon;
- Doomhammer — pull the ghost hounds.
Spell scrolls
- Crushing Wave — extinguish fires and freeze your enemies;
- Chain lightning — what could be easier than a chain lightning?
- Frost nova — catch your opponent in a cage of ice spikes;
- Meteorite — inflict damage on group of enemies;
- Tranquility — heal your wounds after a hard battle.
Stylish caster set
Wizard Coat — decreases cooldowns for spells and items;
Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.
For some characters the base spell power is changed:
- Wigfrid — base spell power reduced by 35%;
- Wendy — base spell power increased by 20%;
- Maxwell — the base spell power increased by 20%;
- Winona — cooldowns decreased by 20%.
Enchants
- Red glyph — weapon — vampirism, armor — movement speed;
- Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr
- Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage);
- Green glyph — weapon — applies a weakness effect on attacks, armor — poison immune;
Potions
- Rejuvenation Potion — Restores health and sanity;
- Haste Potion — Increases movement speed;
- Firefly Potion — Shows the way in the darkness;
- Worker Potion — Work better, work harder;
- Resourcefulness Potion — Simplifies the crafting of items;
- Genius Potion — Crafting without prototypes;
- Evocation Potion — Boosts your spell power;
- Inspiration Potion — Boosts your physical damage;
- Armor Potion — If you constantly forget the armor;
- Antidot — Removes the poison effect and make invulnerable to it for a short time.
Materials
- Green scales — can be obtained from lizardmen and green tentacles;
- A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss;
- Essences — can be obtained from elite creatures.
New in the world
- Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range;
- Snake hole, a home for nocturnal creatures — green snakes;
- Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance;
- Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle;
- Marshberry — berry bushes, which grow only in the rain.
Steam link: click
What's New in Version 1.1.1 See changelog
Released
No changelog available for this version.
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