New Modes Of Transportation


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C'mon guys we all know walking sucks D***. Can we get some form of transportation in the game. Maybe u can craft a bike or something, nothing to crazy. I mean i wouldnt mind something crazy..hehee... like a car or you can build railroad tracks and then a train. I like the train idea because it give you a way to move your whole base to a entire different location. Also there can be weather complications like winter freezing up tracks and cars (cars sound kind of unrealistic and i don't care for too much..). To unfreeze the tracks you can light them on fire and ofcourse building the tracks are going to be simple because you will need a crazy amount. But the train should be very difficult to build making it a very late game stage idea. I hope otheres agree and if you don't then please tell me y; maybe im just getting lazy and this idea ruines the whole game! WHO KNOWS>. But cmon a bike can't hurt to have or anything; maybe rides some animals for all i care.. :D

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but you have to think that this would make the game much more unrealistic (I know it already is but it still makes partial sense) and with almost every item in dont starve there is multiple uses, but if you made lets say a train there would be many more items needed to be added to the game, now riding animals, that makes more sense ]and it might be a cool idea unless it is made too easy or too hard


but you have to think that this would make the game much more unrealistic (I know it already is but it still makes partial sense) and with almost every item in dont starve there is multiple uses, but if you made lets say a train there would be many more items needed to be added to the game, now riding animals, that makes more sense ]and it might be a cool idea unless it is made too easy or too hard

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Hmm, I've been thinking a little about this before. I was thinking, maybe if you raised a smallbird, and managed to keep it safe until it grows into a smallish tallbird, you could give it a saddle (which you, of course, would have to make your self). It will then be a means of faster transport. If you don't give it a saddle before it grows into a fully grown tallbird, you're too late (to not make it too simple, just like "upgrading" chester isn't (and shouldn't be) too easy) and you will have to raise another one. 

 

A great option here might even be to only let him be a means of transport for the time he is a smallish tallbird, and when he grows into a real tallbird, he still turns hostile. Or, make the saddle have limited durability. This way, it would be useful, but still hard to obtain.

 

It would be a good reason to go through all the trouble of hatching a tallbird egg and raising the smallbirds.

 

Edit: back with some more ideas.

The (smallish) tallbird won't regain health, so you would have to heal it once it gets hurt. This would also be a reason to allow the player to give the (smallish) tallbird a helmet for protection, like with pigs. However, I don't know how complicated that would become with coding and such (because the player isn't naturally able to give items to a tallbird).

Also, who would get hurt when an enemy attacks? The player, the tallbird, or both? And are you able to attack using the tallbird? Those are definitely problems.

 

Last  thing my mind just came up with (yeah, yeah, I know, even more text to read):

If you want to make cogs a little more useful, maybe you could craft a bicycle with 2 cogs and some other stuff. Of course, it would be a good ol' bike with a large front wheel and a small rear wheel. However, to balance it, it should fall apart over time. Since it isn't a clothing item, and cogs aren't renewable (at least, I believe they're not, correct me if I'm wrong) this would need to be looked at a lot to find a possible possibility that it might be implemented. Or, just don't add it at all. (I like the (smallish) tallbird better)

 

However, then there is also the simple solution of roads and a walking cane. :friendly_wink:

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I think koalefant would make a great mount! Think about it... They run almost as fast as Wilson with a walking cane. Since there are 2 seasonal koalefants you should only be able to use them during that season. Maybe same as hounds. Winter and spring for a winter koalefant, summer and autumn for a regular one. Make the saddle last for about 15-18 days or lose durability while using it.

Fighting should be doable with damage being taken to what makes the most sense. Small mobs like spiders should only hurt the koalefant. Larger mobs like pigs, bunnymen and Tallbirds would hurt both. Tallbirds would do more damage to the rider cause of their attack style. Bats = rider only. Giants, both, rider more tho.

Just an idea that came to me while chasing a koalefant

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I'd say a saddle could be crafted with a 2 pig skins, 2 ropes and 4 silk. The whole process of getting an animal and giving it a saddle should be a big struggle in my opinion, because of the whole don't starve spirit.

 

Also, I have a new idea for the ultimate way of transport. The thing is, it would be hard to implement:

A hound sleigh. Hounds run extremely fast, and there is basically no way to outrun them. So, if you put them in front of a sleigh, it would be the fastest mode of transport. This would, of course, only be possible during winter, and the sleigh would break in the end, releasing all the hounds.

Now, an idea would be that you have to put the hounds to sleep, and then tie them with a rope. Then you can somehow use them in a crafting recipe for a sleigh (hmm, 2 hounds in your pocket or backpack, seems legit).

This idea may be a little too crazy though.

 

 

Back to the rideable animals, those should definitely be possible. Either officially via an update or possibly a new dlc, or otherwise via a mod.

The bike could also be added, maybe it would need two gears and some renewable materials to craft, and after it falls apart, the two gears are the only items that are reobtained.

 

 

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Hah, I want Wilson and Maxwell on bicycles now. If you can build snowball-flinging machines, resurrection statues and farm plots, I think Wilson can put an old-fashioned bicycle together. According to Google 1920's bicycles don't look too exotic/bizarre.

 

Definitely support being able to use beefalo as oxen to create larger farms, I'm sure they're not that uncontrollable. Sure, maybe you'd have to kidnap a baby beefalo and run for your life, but I think it'd pay off pretty well, even if you leave with a few horns stuck in your side.

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How about you have to sneak up on a beefalo and jump on its back. The beefalo would then run around, trying to throw you off. Every now and thenthe beefalo would rear back, and you'd have to click to hold on. Eventually, the beefalo would give up, and it would be tamed. Maybe you'd dangle grass in front of it to control it. Or maybe you give it a kick and it runs.

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Ohmygosh I did it! I revived an old post!

Buuuut, I think I have a good reason. It would be ridiculous to open a new topic about this, when there is an existing topic about it already:

 

http://www.lazygamer.net/general-news/ride-a-beefalo-in-dont-starve-together/

 

I have honestly no idea if this is true, but I thought I would just share it. It would be awesome, right?!

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Ohmygosh I did it! I revived an old post!

Buuuut, I think I have a good reason. It would be ridiculous to open a new topic about this, when there is an existing topic about it already:

 

http://www.lazygamer.net/general-news/ride-a-beefalo-in-dont-starve-together/

 

I have honestly no idea if this is true, but I thought I would just share it. It would be awesome, right?!

Ya know, the writer of that article links right to the place where you can confirm it being true. spoiler alert. it is.

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Im sure every keen DST or DS player would have experianced what im about to describe, you try to get home after wormhole to a random location, only to find that that its a seperate land mass, with a tiny bit of water seperating the land masses.

Im no scientist but i can tell you i could make a bridge IRL to cross a small river if need be, nothing too over the top, and only to land masses visible by eye, maybe even have to create the bridge from both sides for more difficulty.

 

/lightbulb.

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Using gears, gold and a pigskin (for the seat), it would be awesome if we could make a penny-farthing! I mean, come on...it would really fit in with the 1920's theme!
 
The-Penny-Farthing-Bicycle-Giclee-Print-
 
You'd build it and place it like a piece of furniture. Then if you click on it, you'd start riding at twice your walking speed. Smashing into anything lowers it's durability so you'd have to dismount it if you want to fight a monster, chop a tree, gather berries, etc. You'd need an alchemy engine to craft it.

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