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yeehaw
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Don't Starve Together
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Oxygen Not Included
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[Game Update] - 486258
lunazone replied to JarrettM's topic in [Oxygen Not Included] - Developer log
i usually used them to carve out a base for a duplicant to land into and live inside, now that they can build manual airlocks it's a lot easier to do this while keeping the oxygen bubbles inside the asteroid, and build basic life support systems with the rovers. -
[Game Update] - 482709
lunazone replied to zarklord_klei's topic in [Don't Starve Together] Developer log
WHAT -
[Game Update] - Public Testing - 482255
lunazone replied to JarrettM's topic in [Oxygen Not Included] - Developer log
i'm glad it's back! i hope we can get the old telescope as well, it's enclosed space mechanic was very nice -
[Game Update] - Cosmic Calling 478755
lunazone replied to JarrettM's topic in [Oxygen Not Included] - Developer log
aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA YESSSSSSSSSSSSSSSSSSSS -
Testing Branch Available Now! - 472677
lunazone replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
@jambell This is probably known but I wanted to bring up that the radiation overlay doesn't have a sound like the other overlays -
The radiation overlay doesn't have a sound effect when going in to it like the overlays, it's not a big issue but it'd be nice if it had one .
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Game Crashes when Dupe first uses Botanical Analyzer
lunazone commented on KnoBuddy's bug in Oxygen Not Included: Spaced Out!
I had one duplicant deliver a seed and it worked, but another was delivered and it caused the game to crash. -
[Spaced Out! Update] - 459378
lunazone replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I really love the push on fixing the tiny animation errors, it's nice to see that the little things are getting love too. -
[Spaced Out! Update] - 458490
lunazone replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I'm very happy with the current direction for space balance, I loved the concept of rockets and meteors in the original game, but I dreaded having to bust out the calculator to figure out how to make it work. Now that rockets are fun and intuitive I wonder if the space scanner network will get the same treatment. The idea of having a scanner network is really cool but in it's current state it was very hard to figure out how it worked without going online. What if it it utilized 4bit automation or had multiple buildings for the scanning process to make it a system. Keep up the good work and thank you for these changes! -
[Spaced Out! Update] - 458389
lunazone replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I think the meteors and the scanner automation was a fun challenge, but it'd be nice if they made it more intuitive. -
[Game Update] - 454107
lunazone replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I'd love it if they removed all basic diseases except food poisoning and replaced them with randomly generated ones that vary from save file to save file. I think it'd be cool if in the germ menu it was full of ??? marks for each disease, and when you fully research it it reveals what it is and what it does. Maybe there'd be a bunch of properties and variables that could be assigned to them. So some disease permeates through tiles like zombie spores and causes a duplicants to emit large amounts of heat, which would pose an industrial threat into the game. I think making the diseases an industrial and destructive problem is one of the best reasons to make people care about them.