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lunazone

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  1. Does this mean the new clusters are pieces of the shattered planet?
  2. i usually used them to carve out a base for a duplicant to land into and live inside, now that they can build manual airlocks it's a lot easier to do this while keeping the oxygen bubbles inside the asteroid, and build basic life support systems with the rovers.
  3. i'm glad it's back! i hope we can get the old telescope as well, it's enclosed space mechanic was very nice
  4. aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA YESSSSSSSSSSSSSSSSSSSS
  5. @jambell This is probably known but I wanted to bring up that the radiation overlay doesn't have a sound like the other overlays
  6. I think the water sources being less might be good since you get more general resources in terra. It also makes that world more unique in that it incentivizes space travel to get more water. It might be unbalanced though
  7. The radiation overlay doesn't have a sound effect when going in to it like the overlays, it's not a big issue but it'd be nice if it had one .
  8. I had one duplicant deliver a seed and it worked, but another was delivered and it caused the game to crash.
  9. I really love the push on fixing the tiny animation errors, it's nice to see that the little things are getting love too.
  10. I'm very happy with the current direction for space balance, I loved the concept of rockets and meteors in the original game, but I dreaded having to bust out the calculator to figure out how to make it work. Now that rockets are fun and intuitive I wonder if the space scanner network will get the same treatment. The idea of having a scanner network is really cool but in it's current state it was very hard to figure out how it worked without going online. What if it it utilized 4bit automation or had multiple buildings for the scanning process to make it a system. Keep up the good work and thank you for these changes!
  11. I think the meteors and the scanner automation was a fun challenge, but it'd be nice if they made it more intuitive.
  12. I'd love it if they removed all basic diseases except food poisoning and replaced them with randomly generated ones that vary from save file to save file. I think it'd be cool if in the germ menu it was full of ??? marks for each disease, and when you fully research it it reveals what it is and what it does. Maybe there'd be a bunch of properties and variables that could be assigned to them. So some disease permeates through tiles like zombie spores and causes a duplicants to emit large amounts of heat, which would pose an industrial threat into the game. I think making the diseases an industrial and destructive problem is one of the best reasons to make people care about them.
  13. The button for the random duplicant name selection doesn't work very well, it can take many clicks in order to get it to function.
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