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The Noon Fish

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  • Biography
    I draw and like memes
  • Location
    a berry bush
  • Interests
    drawing, gaming, memeing, collecting cursed images
  • Occupation
    freelance artist

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  • Klei Featured Artist
    http://forums.kleientertainment.com/topic/74171-the-lead-wont-stay-on-the-paper/
  • Oxygen Not Included
    Alpha Contributor

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  1. You'd have to mess with three files (i think). builder, builder_replica, and recipe.lua for builder (and builder replica, builder_replica is client sided info while builder itself is for the server) you'd want to mess with Builder:RemoveIngredients (careful, RemoveIngredients isnt in the replica!) and Builder:HasCharacterIngredient for dealing with the UI half of the component your using to craft with (in this case hunger) then in recipe.lua you'd want to mess with the function IsCharacterIngredient (not too sure about this one. it might be overkill messing with the recipe.lua itself so try just messing with the builder and builder_replica and test them on their own before you mess with recipe.lua) im not too sure on specifics because i'm trying to find how to do it myself (honestly the only other thread i could find gives no actual help on setting it up other than hacking an upvalue) EDIT: forgot this part but after you finish this you'd need to add the ingredient itself to the CHARACTER_INGREDIENT table in constants (you can do that via a table.insert in modmain) EDIT 2: sorry about the first edit i forgot that table.insert shouldnt be used for that. instead just make a new file and slap a copy of the table CHARACTER_INGREDIENT with the custom ingredient from constants.lua and modimport/require it in modmain. be warned there IS NO ART for it, so you'd have to make your own icon for it to show up instead of a blank square (if it doesnt crash)
  2. spoiled for gore and eye strain i attempted hyperpop
  3. ok then that means this is just a dupe bug report, as another bug report said that insight corrupts the modindex. Thanks for letting us know of a fix for this while the devs work on it.
  4. after the hotfix, mods no longer stay enabled by normal means. Have not tried force-enabling them however
  5. they all eventually moved into the corner of the world
  6. nvm i figured it out, it was a mod and not the base game so this can be closed now, sorry <3
  7. I dont know when the perk suddenly stopped working but now i get harassed by bees during the spring as wormwood, and it started with pearl's island bees attacking me, and now all the other bees dont care if i have the bee kind perk during the spring. either im misremembering that the bee kind perk doesn't take into account spring making bees hostile, or one of the latest updates broke it. Either way, I'm upset.
  8. I'm thinking its something with the program not being able to find the right sound driver when switching which audio output to use, as i have the same problem but with a slightly different outcome, such as when i unplug my headphones, the game redirects all audio to come out of my speakers, even after i re-plug my headphones back in and wont be fixed unless i completely restart the game, and there is another old game that also has this exact bug (surprise, its minecraft 1.16.5 and below, haven't played any of the newer versions to test) leading me to think its just a by product of how god dang old it is. would love to be wrong tho.
  9. i've reported this in the beta branch but it seems to have gone unnoticed. As stated in the tile (i dont know what else to describe it, im bad with words) antlion still causes quakes to happen even when set to none. world will be attached for incase its just a world thing or im blind or something. Cluster_17.rar
  10. i didnt know this until antlion sent a cave in on me, after the cave in i checked my world settings and noticed that she was already set to "none"
  11. its been a bug for years, ever since coffee was introduced in sw.
  12. sorry it took so long to post this, i had to remember how to use shotcut
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