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Heavenfall

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  1. Woah, you made it sound totally complicated. Simplified, an event is code that sets up a certain function to run (using listenforevent) whenever an event is pushed (using pushevent). So for example you can push an event whenever the player character speaks, and you can listen for that event to run some function that reduces sanity.
  2. No, there isn't. Although most of the game code is in the lua files and not in the .exe. Edit: Of course the lua isn't documented either.
  3. Yes, I've done this. Although in my case the listener function was not defined in the listenforevent, because it's much easier to remove the listener if you know the listener function's name. It would be interesting to see what happened if you defined the listener function inside the listenforevent, because you'd be removing the listener function while it was running itself.
  4. That's the definition of the insane function. Where are you executing / calling the insane function?
  5. Are you calling the insane function anywhere?
  6. This literally should not happen. I'd say make sure you don't have the same code in modmain.lua or any other file.
  7. If you want people to show interest they shouldn't have go to looking for you. Why don't you make a topic in this forum about your specific plans?
  8. You want to gather people for a larger mod but you don't want to talk about what it is? Surely you can see the problem with that.
  9. Talk to the people who made the character mod
  10. I remember a topic about a mod loading another mod but I can't find it.
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