Developer Cheerio Posted July 13, 2018 Developer Share Posted July 13, 2018 Gaseous element sensor should no longer function when missing power. Toilet should no longer play the flush animation twice. New Lime/Ceramic ore art. Duplicants will mingle in a rec room if there aren't any relaxation things they want to do. Water cooler height now matches the art. Water cooler now counts as a recreation building. Fixed an issue where dupes were dropping off suits at the exosuit checkpoint instead of the dock. This was only an issue if you loaded a save containing suit docks that were build before the Expressive Upgrade. This should no longer occur but if you have a save that you've been playing that has this issue, you can fix it by clicking on the docks once they no longer have a suit and clicking on "Deliver Exosuit" Starving dupes no longer get stuck trying to dig nothing at all while complaining that they are starving. View full update 7 4 Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2018 Share Posted July 13, 2018 @Cheerio can you clarify the "new lime/ceramic ore assets"? Are there changes to the properties of the material, or is this a worldgen change which spawns in the ore? Link to comment Share on other sites More sharing options...
Developer Cheerio Posted July 13, 2018 Author Developer Share Posted July 13, 2018 There's new art for them. I'll edit the patch notes. Link to comment Share on other sites More sharing options...
Soulwind Posted July 13, 2018 Share Posted July 13, 2018 19 minutes ago, Cheerio said: Gaseous element sensor should no longer function when missing power Sensors don't use power. Or is that what this change is? If so, how much power? And only element sensors or has power requirements been added to the other sensors (clock, atmosphere, liquid, etc)? Link to comment Share on other sites More sharing options...
Lazy-Anemic Posted July 13, 2018 Share Posted July 13, 2018 (edited) 34 minutes ago, Cheerio said: Water cooler height now matches the art. Thanks, that's been really been messing up my rec room designs. 11 minutes ago, Soulwind said: Sensors don't use power. Or is that what this change is? If so, how much power? And only element sensors or has power requirements been added to the other sensors (clock, atmosphere, liquid, etc)? In Automation there's a sensor that becomes active when the selected gas passes over it. It uses 10w. Edited July 13, 2018 by Lazy-Anemic Link to comment Share on other sites More sharing options...
Soulwind Posted July 13, 2018 Share Posted July 13, 2018 Oh I was thinking of the gas pipe element sensor. Had not noticed there's a different kind of element sensor Link to comment Share on other sites More sharing options...
Bargeral Posted July 13, 2018 Share Posted July 13, 2018 Toilet should no longer play the flush animation twice. Except after Meep,visits, he's a big guy after all. Link to comment Share on other sites More sharing options...
BlueLance Posted July 13, 2018 Share Posted July 13, 2018 @Cheerio Lime blocks? does that mean it spawns in the wild??? Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2018 Share Posted July 13, 2018 31 minutes ago, BlueLance said: @Cheerio Lime blocks? does that mean it spawns in the wild??? No, I asked him about this. It's an art update. Link to comment Share on other sites More sharing options...
Alpe12 Posted July 13, 2018 Share Posted July 13, 2018 When I read Water cooler I thought it was some kind of water tap with pipe connection. Link to comment Share on other sites More sharing options...
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