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[Game Update] - 277446


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  • Gaseous element sensor should no longer function when missing power.
  • Toilet should no longer play the flush animation twice.
  • New Lime/Ceramic ore art.
  • Duplicants will mingle in a rec room if there aren't any relaxation things they want to do.
  • Water cooler height now matches the art.
  • Water cooler now counts as a recreation building.
  • Fixed an issue where dupes were dropping off suits at the exosuit checkpoint instead of the dock. This was only an issue if you loaded a save containing suit docks that were build before the Expressive Upgrade. This should no longer occur but if you have a save that you've been playing that has this issue, you can fix it by clicking on the docks once they no longer have a suit and clicking on "Deliver Exosuit"
  • Starving dupes no longer get stuck trying to dig nothing at all while complaining that they are starving.

 

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@Cheerio can you clarify the "new lime/ceramic ore assets"? Are there changes to the properties of the material, or is this a worldgen change which spawns in the ore?

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19 minutes ago, Cheerio said:

Gaseous element sensor should no longer function when missing power

Sensors don't use power. 

Or is that what this change is? 

If so,  how much power? And only element sensors or has power requirements been added to the other sensors (clock, atmosphere, liquid, etc)?

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34 minutes ago, Cheerio said:

Water cooler height now matches the art.

Thanks, that's been really been messing up my rec room designs.

11 minutes ago, Soulwind said:

Sensors don't use power. 

Or is that what this change is? 

If so,  how much power? And only element sensors or has power requirements been added to the other sensors (clock, atmosphere, liquid, etc)?

In Automation there's a sensor that becomes active when the selected gas passes over it. It uses 10w.

Edited by Lazy-Anemic
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31 minutes ago, BlueLance said:

@Cheerio Lime blocks? does that mean it spawns in the wild???

No, I asked him about this. It's an art update.

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