PSA: Salted Meals only restore 0.04% extra of the gorge meter.


zarklord_klei

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What the title says.

relevant log file for unsalted meal:

[00:32:07]: 5906.275390625	
[00:32:07]: 5906.2065429688	
[00:32:07]: 5906.1376953125	
[00:32:07]: Appraised: quagmire_food_012	
[00:32:07]: Satisfied: snack craving	
[00:32:07]:     Value: 10, 0, 0, 0 (silver=false max=true)	
[00:32:07]: 5916.1376953125	
[00:32:07]: 5916.1376953125	
[00:32:07]: 5916.1376953125	

relevant log file for salted meal:

[00:36:11]: 4874.9545898438	
[00:36:11]: 4874.6264648438	
[00:36:11]: 4874.2983398438	
[00:36:11]: Appraised: quagmire_food_004 (snack penalty)	
[00:36:11]: Satisfied: bread craving	
[00:36:11]:     Value: 6, 0, 0, 0 (silver=false max=true)	
[00:36:11]: 4886.6264648438	
[00:36:11]: 4886.6264648438	
[00:36:11]: 4886.6264648438	

6000 is the peak cap.
you get 10 for a unsalted dish, 12.3~ for a salted meal
10 goes away in about 25~ seconds from a correct craving offered dish(speed increased over time, offering a correct craving dish resets speed to 0)
the next 2~ points go away in about 3~ seconds, which basically means on solo it isn't worth it except for dishes which are stale, and you need the favour/mark/medallion, it isn't worth it(basically unless you exert only 9 total seconds to go from where you are, harvest the salt turn it into actual salt, and salt your three meals, salting isn't worth it; On duo/trio it can be worth it but that's really up to you.
so while it can be worth it, generally unless your salted dish spamming don't expect much results.

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22 minutes ago, Zarklord said:

What the title says.

relevant log file for unsalted meal:


[00:32:07]: 5906.275390625	
[00:32:07]: 5906.2065429688	
[00:32:07]: 5906.1376953125	
[00:32:07]: Appraised: quagmire_food_012	
[00:32:07]: Satisfied: snack craving	
[00:32:07]:     Value: 10, 0, 0, 0 (silver=false max=true)	
[00:32:07]: 5916.1376953125	
[00:32:07]: 5916.1376953125	
[00:32:07]: 5916.1376953125	

relevant log file for salted meal:


[00:36:11]: 4874.9545898438	
[00:36:11]: 4874.6264648438	
[00:36:11]: 4874.2983398438	
[00:36:11]: Appraised: quagmire_food_004 (snack penalty)	
[00:36:11]: Satisfied: bread craving	
[00:36:11]:     Value: 6, 0, 0, 0 (silver=false max=true)	
[00:36:11]: 4886.6264648438	
[00:36:11]: 4886.6264648438	
[00:36:11]: 4886.6264648438	

6000 is the peak cap.
you get 10 for a unsalted dish, 12.3~ for a salted meal
10 goes away in about 25~ seconds from a correct craving offered dish(speed increased over time, offering a correct craving dish resets speed to 0)
the next 2~ points go away in about 3~ seconds, which basically means on solo it isn't worth it except for dishes which are stale, and you need the favour/mark/medallion, it isn't worth it(basically unless you exert only 9 total seconds to go from where you are, harvest the salt turn it into actual salt, and salt your three meals, salting isn't worth it; On duo/trio it can be worth it but that's really up to you.
so while it can be worth it, generally unless your salted dish spamming don't expect much results.

Someone has been a busy beaver. I noticed that salting dishes solo wasn't worth it for the meter as well pretty quickly, but it is nice to get an exact number on the amount that it helps with.

Good job as always, Zarklord!

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after doing further testing, the amount the gorge meter goes up appears to be based on the freshness of the meal aswell, im not positive whether the 0.04% increase is just cause i salted a fresh meal(im unsure about a upper cap on the freshness variable) or if it always adds 2.3 points to the meter.

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A single test isn't enough to make a claim like this.

I've done the same test twice, and I decided to change a little variable between the two trials: Whether repeated food type penalty is being applied or not.

Here are my results:
(with repeated food type penalty:)

[00:18:37]: 5215.5014648438, 8.0023059844971    
[00:18:37]: Appraised: quagmire_food_008 (snack penalty)    
[00:18:37]: Satisfied: veggie craving    
[00:18:37]:     Value: 8, 0, 0, 0 (silver=false max=true)    
[00:18:37]: 5230.2348632813, 0

(about 14.7 restored (the number next to the time remaining is the current speed))
 

(without repeated food type penalty:)

[00:21:14]: 4611.9116210938, 7.8631925582886    
[00:21:14]: Appraised: quagmire_food_015    
[00:21:14]: Satisfied: meat craving    
[00:21:14]:     Value: 10, 0, 0, 0 (silver=false max=true)    
[00:21:14]: 4632.173828125, 0.001666666707024

(about 20.26 restored)

Now you might be wondering, what is "repeated food type penalty"? It's the name I gave to this mechanic I found in the Gorge. I explained it in this post: 

 

( EDIT: Turns out I was wrong about the repeated food type penalty, but there is still a penalty in play, which is explained in the replies of the thread I linked above (thanks Extant) )

 

The Log indicated whether it's being applied or not by showing "(foodtype) penalty" next to the appraised dish's prefab name. You can see that it's been applied in Zarklord's test, which I believe halves the effect of the salt.

I have no proof to support this, but I'm led to believe that the salt's effect is affected by the speed of the Gnaw meter at the time of the offering. More experiments will be needed to prove this. But for now please do keep in mind that salt is NOT as useless as Zarklord says it is. The conditions were simply not the right ones for the salt to work properly.

Getting 5-10 back from feeding a salted dish may not seem like a lot, but keep in mind that as long as the conditions aren't terrible (I wasn't even trying too hard in these tests) you're still getting a good amount of seconds back, and if you have a team member bringing salt for you (so that you don't waste half a minute getting it yourself instead of making food), you will benefit from salting your dishes before feeding it to the Gnaw.

 

 

 

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On 6/26/2018 at 1:30 AM, Electroely said:

A single test isn't enough to make a claim like this.

I've done the same test twice, and I decided to change a little variable between the two trials: Whether repeated food type penalty is being applied or not.

Here are my results:
(with repeated food type penalty:)


[00:18:37]: 5215.5014648438, 8.0023059844971    
[00:18:37]: Appraised: quagmire_food_008 (snack penalty)    
[00:18:37]: Satisfied: veggie craving    
[00:18:37]:     Value: 8, 0, 0, 0 (silver=false max=true)    
[00:18:37]: 5230.2348632813, 0

(about 14.7 restored (the number next to the time remaining is the current speed))
 

(without repeated food type penalty:)


[00:21:14]: 4611.9116210938, 7.8631925582886    
[00:21:14]: Appraised: quagmire_food_015    
[00:21:14]: Satisfied: meat craving    
[00:21:14]:     Value: 10, 0, 0, 0 (silver=false max=true)    
[00:21:14]: 4632.173828125, 0.001666666707024

(about 20.26 restored)

Now you might be wondering, what is "repeated food type penalty"? It's the name I gave to this mechanic I found in the Gorge. I explained it in this post: 

 

( EDIT: Turns out I was wrong about the repeated food type penalty, but there is still a penalty in play, which is explained in the replies of the thread I linked above (thanks Extant) )

 

The Log indicated whether it's being applied or not by showing "(foodtype) penalty" next to the appraised dish's prefab name. You can see that it's been applied in Zarklord's test, which I believe halves the effect of the salt.

I have no proof to support this, but I'm led to believe that the salt's effect is affected by the speed of the Gnaw meter at the time of the offering. More experiments will be needed to prove this. But for now please do keep in mind that salt is NOT as useless as Zarklord says it is. The conditions were simply not the right ones for the salt to work properly.

Getting 5-10 back from feeding a salted dish may not seem like a lot, but keep in mind that as long as the conditions aren't terrible (I wasn't even trying too hard in these tests) you're still getting a good amount of seconds back, and if you have a team member bringing salt for you (so that you don't waste half a minute getting it yourself instead of making food), you will benefit from salting your dishes before feeding it to the Gnaw.

 

 

 

sorry i missed all these posts, i didn't see that there were replies.

as for what your saying its right, but also very wrong, salt is still near useless because of one thing i didn't mention, while technically 20 points is a large amount of time, its actually not and the reason why is simple:
if you have a 100 points and the speed meter might decrease(this is example only the real game is much harsher on this stuff) at say 1 a second
for the first 30 points, but then after that its 2 a second for the next 30 and 3 a second for the next 30 and 4 a second for the last 30(10); You would get 57~ seconds left in the match, 
now say your dish meter was at 120 instead it would take only 62~ seconds so even though the initial 20 meter points took 20 seconds adding 20 to the meter only gained about 5 seconds.

That is just a example, in the actual game the score would decrease much faster, resulting in gains of 2-3 seconds at the most; so even though 20 points from 0 speed takes a while to actually go away the 20 points gained from your dishes amount to next to nothing.

also after doing further testing, it appears that each dish has a separate amount of points it restores, and if salt affects it its likely + x% rather than a flat value, though I could be wrong(don't quote me).

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