ottermeal Posted August 23, 2017 Share Posted August 23, 2017 my previous issue was solved, but now I'm having another issue with the autocompiler. i wanted to remove a few body parts of the sprite, so I replaced them with the cleared versions, opened up spriter, and the changes were made. I used the autocompiler, but when I went back into the game, the sprite didn't change. anyone know what went wrong? Link to comment Share on other sites More sharing options...
spideswine Posted August 23, 2017 Share Posted August 23, 2017 Delete the files in the anim folder and try again. Chances are it won't fix the problem, but will help in figuring out what the problem is. Link to comment Share on other sites More sharing options...
ottermeal Posted August 23, 2017 Author Share Posted August 23, 2017 12 minutes ago, spideswine said: Delete the files in the anim folder and try again. Chances are it won't fix the problem, but will help in figuring out what the problem is. it definitely fixed the problem !! Link to comment Share on other sites More sharing options...
ottermeal Posted August 24, 2017 Author Share Posted August 24, 2017 2 hours ago, spideswine said: Delete the files in the anim folder and try again. Chances are it won't fix the problem, but will help in figuring out what the problem is. BEEP new question ! im learning so much holy cow might as well title this my mod questions and concerns making the big portrait images, the bigportrait "clyde" worked but the "clyde_none" didn't work, neither did the new text "names_Clyde" i deleted the anim folder and recompiled to see if that did anything but it didn't. the images don't show up at ALL now in the character clothes screen, even undoing the changes doesnt bring them back-- any ideas? Link to comment Share on other sites More sharing options...
Andreasgamming Posted August 24, 2017 Share Posted August 24, 2017 Nope, I'm having the same problems with the portrait Character_none and the modicon. I would be happy if some one explained how to fix this problem. Link to comment Share on other sites More sharing options...
spideswine Posted August 24, 2017 Share Posted August 24, 2017 Well I never actually made a new character myself, but the modicon isn't done via the autocompiler(though I suppose you can probably "trick" it into doing so), generally you do so via textools which can turn png files into tex files, generally useful for skinning or in this case just making icons. Link to comment Share on other sites More sharing options...
ottermeal Posted August 24, 2017 Author Share Posted August 24, 2017 5 hours ago, spideswine said: Well I never actually made a new character myself, but the modicon isn't done via the autocompiler(though I suppose you can probably "trick" it into doing so), generally you do so via textools which can turn png files into tex files, generally useful for skinning or in this case just making icons. would TEX tools be used for the character_none perhaps? Link to comment Share on other sites More sharing options...
spideswine Posted August 24, 2017 Share Posted August 24, 2017 Yes. The extended character template has a readme file in the big portrait folder explaining what to do. Link to comment Share on other sites More sharing options...
ottermeal Posted August 24, 2017 Author Share Posted August 24, 2017 5 hours ago, spideswine said: Yes. The extended character template has a readme file in the big portrait folder explaining what to do. I haven't begun work on the modicon yet, but I've been attempting to do the bigportrait_none photo. I'll open it up in TEXtools, but only the image of the border shows up, without the character inside. Going to the file OUTSIDE of TEXtools, it shows me that the character is indeed placed in the border like it should be. TEXtools doesn't show it or let me edit it to go into the game... The border WITHOUT the character shows up in game, along with the character's title. so basically TEXtools isn't showing me the updated image? I've edited the xml files and everything. Link to comment Share on other sites More sharing options...
spideswine Posted August 24, 2017 Share Posted August 24, 2017 1 hour ago, Wolfa1 said: Going to the file OUTSIDE of TEXtools What is the "Outside" of textools? Link to comment Share on other sites More sharing options...
ottermeal Posted August 24, 2017 Author Share Posted August 24, 2017 Just now, spideswine said: What is the "Outside" of textools? I mean in programs that AREN'T textools. Photo editors, Paint Tool Sai, etc. Link to comment Share on other sites More sharing options...
spideswine Posted August 24, 2017 Share Posted August 24, 2017 (edited) Well textools opens a tex file, whereas they open a png file, so different files I suppose? From what that readme says you open the tex file with textools, save it as a png file, edit that file to look like you want it to, then use tex tools to convert that file back into a tex file. Edited August 24, 2017 by spideswine Link to comment Share on other sites More sharing options...
ottermeal Posted August 24, 2017 Author Share Posted August 24, 2017 4 minutes ago, spideswine said: Well textools opens a tex file, whereas they open a png file, so different files I suppose? From what that readme says you open the tex file with textools, save it as a png file, edit that file to look like you want it to, then use tex tools to convert that file back into a tex file. Doesn't appear to be working... It says the blank portrait picture is there as a .tex file, and I save it as a png. When I go to edit it in another program, however, it's already how I want it to be (with the character added on the portrait). I'll try to open it in the textools but it doesn't work. Link to comment Share on other sites More sharing options...
spideswine Posted August 24, 2017 Share Posted August 24, 2017 Can you upload the files then?(both png and tex) Link to comment Share on other sites More sharing options...
ottermeal Posted August 24, 2017 Author Share Posted August 24, 2017 Just now, spideswine said: Can you upload the files then?(both png and tex) clyde_none.tex Link to comment Share on other sites More sharing options...
spideswine Posted August 24, 2017 Share Posted August 24, 2017 clyde_none.tex Here's what I got when I did as the readme suggested, check if that works for you. If it does work, did you use textools both to convert the tex to a png and then after working on said png, used textools to convert the png back to a tex? Link to comment Share on other sites More sharing options...
ottermeal Posted August 25, 2017 Author Share Posted August 25, 2017 1 hour ago, spideswine said: clyde_none.tex Here's what I got when I did as the readme suggested, check if that works for you. If it does work, did you use textools both to convert the tex to a png and then after working on said png, used textools to convert the png back to a tex? that problem was solved, thank you! but now as I put in the new faces for the character, the clyde anim file wont come back after I cleared it and recompiled. any ideas?... Link to comment Share on other sites More sharing options...
spideswine Posted August 25, 2017 Share Posted August 25, 2017 Well since I assume the directory didn't change, try print screening the autocompiler to see if it has any information to offer. Link to comment Share on other sites More sharing options...
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