Developer PeterA Posted January 10, 2015 Developer Share Posted January 10, 2015 Hey everyone, I just pushed an update to the Don't Starve Mod Tools. The only change in this should be that the autocompiler now picks up changes in the Don't Starve Together Beta folder. Now you should no longer need to move your mods to the dont_starve folder to get the autocompiler to work on them. Please let me know if you see any issues! edit: Going to pin this post for a week or two so that everyone gets a chance to see it. Link to comment Share on other sites More sharing options...
Donateller1 Posted January 10, 2015 Share Posted January 10, 2015 УРРААА Неужели додумались все таки... Link to comment Share on other sites More sharing options...
Donateller1 Posted January 10, 2015 Share Posted January 10, 2015 Problem Link to comment Share on other sites More sharing options...
Zoshiru Posted January 10, 2015 Share Posted January 10, 2015 I believe in English thats: Link to comment Share on other sites More sharing options...
_Q_ Posted January 10, 2015 Share Posted January 10, 2015 Autocompiler dosent work at all now, it just crashes every single time. Link to comment Share on other sites More sharing options...
DeathDisciple Posted January 10, 2015 Share Posted January 10, 2015 (edited) It's linked over VS2013 instead of VS2010 like it was before - and also it was built over debug instead of release version, which means it's likely not shipped with regular VC++2013 redist as debug versions are forbidden for redistribution. Either way, @PeterA, can we please get github update (assuming that your changes have not broken standalone compatibility) so we can fast forward to it? I sincerely hope you did not intend to make it binary only from now on. Edit: stupid mentions Edited January 10, 2015 by DeathDisciple Link to comment Share on other sites More sharing options...
Electroflux Posted January 10, 2015 Share Posted January 10, 2015 I can't get the autocompiler to work anymore. I didn't check this thread quick enough to realize others are having issues, so I went around uninstalling/reinstalling everything and now I know... Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 10, 2015 Author Developer Share Posted January 10, 2015 Thanks for reporting the issue everyone. I've rolled back to the previous version, and left the new version on the publicpreview branch. Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 10, 2015 Author Developer Share Posted January 10, 2015 @DeathDisciple, yeah the github will be updated on Monday morning with the changes. It didn't affect standalone, just added DST directories to the autocompiler. I'm surprised it linked to the Debug version, it should have been a release build, either way, I'll verify that it's not linking with the debug libraries. Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 12, 2015 Author Developer Share Posted January 12, 2015 Hey everyone, I just pushed another update to the autocompiler (Mod Tools build 491207). DST support by the autocompiler should be functional now. Link to comment Share on other sites More sharing options...
Nyogtha Posted January 13, 2015 Share Posted January 13, 2015 (edited) Nevermind, I just realized I was retarded. Ignore me. Thanks for the awesome tools. Edited January 13, 2015 by Nyogtha Link to comment Share on other sites More sharing options...
Electroflux Posted January 14, 2015 Share Posted January 14, 2015 Something happened to my autocompiler. I'm not sure what's going on. It's not building my animations anymore and it just closes before I can see the last error. Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 14, 2015 Author Developer Share Posted January 14, 2015 @Electroflux, can you verify your Mod Tools are on build 491207? Also, can you try running the autocompiler from a command line to see what the error is?Here's the default exe location C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exe Link to comment Share on other sites More sharing options...
simplex Posted January 14, 2015 Share Posted January 14, 2015 (edited) @Electroflux, can you verify your Mod Tools are on build 491207? Also, can you try running the autocompiler from a command line to see what the error is?Here's the default exe location C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exeThe autocompiler should also generate a log atC:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Mod Tools\temp\autocompiler_log.txtIt does not include the Python stack backtrace though, if it was a Python error. Edited January 14, 2015 by simplex Link to comment Share on other sites More sharing options...
Electroflux Posted January 14, 2015 Share Posted January 14, 2015 @PeterA I'm assuming you find the build under the "version" text.It shows "122828". I completely re-downloaded the mod tools as well. I tried that path you listed and put "start" in front of it but it never seems to do anything (maybe I just don't know the command line, should've been that easy, though). Link to comment Share on other sites More sharing options...
Developer PeterA Posted January 15, 2015 Author Developer Share Posted January 15, 2015 I'm assuming you find the build under the "version" text.Sorry, I wasn't clear. I'm referring to the build of the Mod Tools in Steam. Right click on Don't Starve Mod Tools in the Tools library in Steam and click on Properties. Then go to the Local Files tab, and at the bottom it should say "Current content BuildID: 491207". If it is showing a different BuildID, then you'll want to click on Verify Integrity Of Tool Cache..., which shoud force a download of the latest version. Link to comment Share on other sites More sharing options...
Electroflux Posted January 15, 2015 Share Posted January 15, 2015 I checked there earlier, not sure why I didn't see it. It is the correct version, however. Link to comment Share on other sites More sharing options...
rons0n Posted January 16, 2015 Share Posted January 16, 2015 (edited) Everything seems fine and dandy but the autocompiler isn't doing anything to my Mod Character's anim folder.I'm using Extended Sample Character Edit: Nvm turns out my friend can compile correctly and mine just doesn't. I knew I would regret doing a clean wipe on my computer. Edited January 16, 2015 by rons0n Link to comment Share on other sites More sharing options...
Foxfaceninja Posted January 24, 2015 Share Posted January 24, 2015 I recently started having a problem with the autocomiler as well. It now not compiling my .scml anymore when it use to work 2 day ago. Can someone help me? Link to comment Share on other sites More sharing options...
Noggle Posted January 25, 2015 Share Posted January 25, 2015 Verify the files, foxface. It solved the problem for me and my friend. Assuming oyu have it from Steam, open the 'tools' section of your steam library, right click the dont starve mod tools, select properties, swap to the local files tab, and then click the button that says 'verify integrity of tool cache' Link to comment Share on other sites More sharing options...
Foxfaceninja Posted January 25, 2015 Share Posted January 25, 2015 I just tried that Noggle and it didn't work for me. When I run autocompiler I see that it fails when running but it closes too quickly for me too see why it failed. Is there anyway for me to find out why it failed so I can report back? Link to comment Share on other sites More sharing options...
JadenVanadium Posted September 8, 2015 Share Posted September 8, 2015 Old thread, but autocompiler doesn't work if your game is on a different disk.Should have been obvious, but that took sooo long to figure out. So just in case anyone else has this issue. Link to comment Share on other sites More sharing options...
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