All credits goes to @alainmcd and @piratekingflcl, who brought this up in this Klei forum thread here from about a year ago.
There are character inspection lines for each state/level of fullness for the Bee Boxes, yet they are not utilized when examining it. For example, in speech_winona.lua, this is what's she's supposed to say when examining the bees box at each level.
BEEBOX = { READY = "Excellent work, bees!", FULLHONEY = "Excellent work, bees!", GENERIC = "It's like an assembly line in there. Busy!", NOHONEY = "Where's that stellar work ethic, bees?!", SOMEHONEY = "You've been working hard.", BURNT = "Factory fire!", },
However, only two lines are used. When there is zero honey in the bee box, she says the GENERIC line. At every stage of honey [NOHONEY (1 honey), SOMEHONEY (4 honey), and FULLHONEY (6 honey)] she simply uses the READY line.
I used Winona's speech files since she was the last character added to game as of right now. This issue also affects single-player Don't Stave, as far as I'm aware.
Spoilers contains an example of what I mean if that's not clear.
Examine a bee hive under different honey states; see that the examination is the same for all honey states (barring the zero harvestable honey state that has no honey in it), even though they're different inspection lines for them in each character's respective speech files.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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