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  2. Regarding your molten slickster petroleum farm. If you burn petroleum you'll create lots of CO2 and a little polluted water. If you scavenge the CO2 and burn the petrol from your slickers first, it makes your power plant even more water positive. water -> oil well (oil) -> boiler (petroleum) -> generator -> CO2 / pwater CO2 -> molten slicksters -> petroleum Feed the slickster petroleum back into your power system, to be used before petroleum from the boiler. You wind up with extra water on hand. (Your power plant produces extra water) But if you use the oil refinery building (operated by a dupe) you lose almost half the output mass, so burning the petrol produces less water. Like, less water than you used to pump the oil out of the oil well. So, your power plant would consume lots of water.
  3. Okay here's the Wheeler slide! And here be Goggles Wagstaff I'm at least 75% certain his nose should be over the goggles, but I dunno what to tell ya. SMELTER And finally, the plant in the far right I believe is an orchid.
  4. Culturally problematic?

    There lot's of games that don't handle those topics with the necessary sensitivity and care, in which case there is definitely something wrong with that. Besides, it's clear Klei is more than willing to rewrite history in areas that don't pertain to the game. For example, Wilson, an Englishmen in the early 1900s probably would have used cocaine, heroin, or some type of opiate. However, Klei never mentions drugs because it doesn't matter. The game is rated Teen by the ESRB, and I don't think they want to push it farther. Also, DS is the flagship game of Klei, so they want to avoid controversy about it. It should be noted that every character is caricature of something. Webber is extreme naivety juxtaposed with a horrible symbiosis with a killer spider. Wickerbottom has practically encyclopedia-like knowledge of the world. Wolfgang is the classic strongman stereotype taken to the extreme. Everything in Warly's life has to revolve around making and eating food. But Warbucks never went that far, he talked old-timey, loved money, and was a pseudo-colonialist but it was surface level. There was no joke (e.g. everything is a play and I'm the lead actress), there was just a character with the potential to be offensive (a controversy Klei does not want). At this point Klei had two options: drop the colonialism or double down and make it a joke (like every other character). Klei tried to remove the colonialist and just have an explorer, but he was too bland. So they cut him. The double down option would have been tricky to get right, if they don't go far enough, they look bad if they go too far, the "joke" is now just the player being hit with a sledgehammer that says "mildly amusing". Klei picked the easy path and I don't blame them. Finally, what is there to gain by having colonialism in the game? If you believe Klei should have doubled down and made colonialism to an extreme the focus of his character then what is the advantage? What reward is worth the risk of potentially bogging down you flagship product with controversy?
  5. Bad Derpy art corner/Dump of doodles

    Stunningly) We need more of these pictures. And why do I look like Wagstaff?
  6. silly drawings i make

    i fell asleep before i could post this there are friends in the water
  7. I prefer unlimited storage options
  8. How to control snap teeth on 5th island?

    I suppose. My suggestion was under the assumption that you were naturally accruing the blowdarts from the Ruins you went through.
  9. [Game Update] - 335754

    Yep my turf image went away too.
  10. How to control snap teeth on 5th island?

    That seems to me to be slower than killing the stationary ones by hand. One has to collect almost 2 reeds and 2 iron per snap tooth, plus the time taken to disarm the traps. And needless to say, taking them all out by hand is what I have been doing up until now.
  11. is there a special sprite for when you repair a leak with the tape?
  12. Given the limited dynamic in this release compared to shipwrecked the function of the boat is primarily as a ferry. Experienced players know how to find islands quickly and I presume build bases near their “dock”. So I build my boat just for speed, no fire pit, icebox, etc., as trip just lasts 2-4 minutes. For a dock I like an L shape, I can glide parallel to the landmass and drop anchor at any time (avoids damage from hitting shore). Took a little practice sailing alone, helps to have anchor right next to steering. Any other tips people come up with, like avoiding rocks? Hopefully they fix the repair issue before June 20 release, gets expensive if you bang up boats. Never mind! They fixed repair issue :).
  13. I could maybe help you, I'm at school right now so give me a couple more hours till I can get back.
  14. [Game Update] - 335754

    ...That's the entire point of the moon. Why would that be removable?
  15. I have some feedback on the next character refreshes going forward. So far, the character refresh is structured like this: 1. The character chosen for the refresh is announced. 2. A week or so before the actual update, the perks are shown to the community. 3. The character is released to the main branch. I feel that this process doesn't allow for much feedback or change of the original plan when presented to the community. It's quite inflexible. My suggestion for step 2: Announce the perks to the community, and ALSO release the current state of the character to the beta branch. That way, the developers can receive more practical feedback for the feel of the character when played in an actual world, rather than speculation on how the perks would function in theory. The character could even be released with unfinished art assets, if that's needed. After all, it is the beta branch and unfinished content is to be expected. I even recall that Slay the Spire's beta branch used placeholder art for various cards in the beta. Would love to see placeholder art in DST, and I imagine so would others. This is what a beta branch is for, after all.
  16. Bug with mealwood?

    I encountered the opposite bug once (I think it's resolved now) where they wouldn't stop delivering dirt.
  17. Nice write-up. I came to the same conclusion yesterday after running two maps and noting the U formation. So you can kill two birds with one stone.
  18. There are several things about Wheeler's design that make me angry.

    First of all, her hands are above her cuffs.

    Second of all, her torso is above her legs, when it looks much better below.

    Third, there's something about her head shape, ears, and hairstyle that is just slowly eating me up inside. There's something wrong there for me, and I can't find out what it is... :wilson_cry:

  19. Believe it or not, I was thinking about making a mod of something similar this morning. but i'm way to lazy to finish mob anims most of the time so ignore this o_o
  20. How to control snap teeth on 5th island?

    Use four blowdarts to take down the stationary ones. Blowdarts are easy to come by from the ruins. The stationary ones are the ones that spawn new ones. Also, the mobile snaptooths sleep during the day, making it easier to do one-on-one fights.
  21. Playtime record

    and here we have an example how ppl waste their life, commenting other peoples wasted life.
  22. Some people don't control themselves in use of unlimited power with creative , debug, sandbox mode or whatever is the name in survival games. I don't use sandbox or debug in the saves I'm playing survival because small fixes to adjust problems can slope to abuse of those tools and ruin the entire experience afterwards. Everything lose purpose and putting the same type of effort managing boring needed tasks seems kinda dumb when you can turn on the super power mode. There is nothing wrong with that, absolutely. It's just how one can feel after using those tools to the point of losing interest in a game. Ofc it is an individual problem to do with personal self control. I played Minecraft for many many years in survival only and when I became mod from the private server I used to play it ruined the experience for me. Small fair uses of power gave me a different perspective of the game, the magic was gone. My Minecraft experience ended sadly: I corrupted myself in the use of that power to acquire insignificant advantages that were enough to make me stop playing the game. As a hoarder, what's the point of mining for hours if I can summon any resources I want with a simple command? In ONI, there is no drama using that tool to remove abyssalite as there is no other way to get rid of it. But hey, will I manage that boring separation of many gasses in survival If I can just sneak-use sandbox/debug and instantly solve the problem? No, I won't control myself if I start with that and ultimately it will ruin the game for me.
  23. People really underestimate Wendy, exploring ruins causes no sanity problems, Abigail can destroy traps, she can solo ruin bats, vampire bat swarms, scorpions, other ghosts, Weevoles, Snakes... she's absolutely nuts. You can kill off any annoying pogs on command without potentially causing a swarm of them, she can take aggro from the guards which lets you get away with a lot of actions... Otherwise yeah, WX, Warbucks, and Maxwell. Maxwell gets bonus points for being able to deal with scorpions using his shadow ghosts, Warbucks for being able to better negate the Vortex Cloak downside.
  24. Boss Idea - the Megalodog!

    With kelp assests?
  25. I made this for the meme section back in 2018.
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