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Dung Beetles Shaking the Ground


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Problem with that is...what if a massive, major thing IS coming through?  Turning off screenshake ENTIRELY isn't the solution; there needs to be a way to tell legit giant scary bosses from "Oh darn, a bug fell off a ball."  : P  The SAME indicator for both is a little odd.  (shrug)

(Yes I know characters say things and there's sounds from the distance.  It's just kinda unnerving to constantly see the "SOMETHING HUGE IS COMING GET READY" effect from a common event that happens all the time...)

...Notorious

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7 hours ago, Drewey09 said:

You could just turn off screenshake in the settings if it bothers you that much.

I use the screen shake to find bosses, so I can't do that. There should definitely be some way to tell "bug" from "scary boss". Especially if I'm trying to find a boss or whatever but can't because a bug fell off of some poop and it's impossible to tell the difference.

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