Jump to content

lag when construting a liquid pipe


Recommended Posts

This happens when your pipe network grows up. I think the same like Kitten, the game would recalculate the flow of all pipe segments and that freezes the game.

If you deconstruct many pipes and the flow system is smaller, the recalculating is back intime.

In this state of ONI, its the best you build effective and small pipe (and automation) systems. For example, something like water cooling with wheezeworts needs many performance.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...