Cipupec2 Posted October 27, 2018 Share Posted October 27, 2018 Link to comment Share on other sites More sharing options...
tzionut Posted October 27, 2018 Share Posted October 27, 2018 I have an idea. Usually fog of war disappear when a dupe go trough it. In this case fall trough it. So deconstruct the farm tile and construct above the spot some leaders. Then deconstruct from down to up until the last one so the dupe will fall trough the fow zone. Theoretical is should work. Practical you tell us. Link to comment Share on other sites More sharing options...
Cipupec2 Posted October 27, 2018 Author Share Posted October 27, 2018 Thanks, that did it! Link to comment Share on other sites More sharing options...
tzionut Posted October 27, 2018 Share Posted October 27, 2018 Quote Thanks, that did it! Glad to help. Have a nice day. Link to comment Share on other sites More sharing options...
Gurgel Posted October 27, 2018 Share Posted October 27, 2018 Had to do that too some time ago. Sometimes it just does not want to trigger. Link to comment Share on other sites More sharing options...
Zarquan Posted October 27, 2018 Share Posted October 27, 2018 You can also use debug to teleport a dupe in to the fog using alt-q. Since this is a bug, debug seems appropriate. Link to comment Share on other sites More sharing options...
crypticorb Posted October 27, 2018 Share Posted October 27, 2018 52 minutes ago, Zarquan said: You can also use debug to teleport a dupe in to the fog using alt-q. Since this is a bug, debug seems appropriate. This is my method for solving glitches. ONI is in an alpha state, and debug is sometimes the only way to simulate and overcome glitches and unexpected game mechanics. Link to comment Share on other sites More sharing options...
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