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Controlled Temp Petrol Factory


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5 minutes ago, JukedByLife said:

If you're ok with using the pulse clock on a tepedizer then you can create a turbine setup that produces more power then it uses but this removes a lot of the fun IMO.

you have a point there, the tepidizer pulse seems too exploit-y for my taste, I would only use it if I can't find a volcano on my map

personally I like the sour gas refinement option as you get more power out of the oil that way

1 minute ago, Neotuck said:

you have a point there, the tepidizer pulse seems too exploit-y for my taste

personally I like the sour gas refinement option as you get more power out of the oil that way

I haven't even touched sour gas but it seems like a lot of fun so I can't wait to get into it. Same with liquid hydrogen/oxygen, I imagine these systems get pretty complex so they should very fun to design.

Just now, JukedByLife said:

I haven't even touched sour gas but it seems like a lot of fun so I can't wait to get into it. Same with liquid hydrogen/oxygen, I imagine these systems get pretty complex so they should very fun to design.

you'll have to work with super coolant for those

feel free to bounce a few ideas off me, I been working on lots of build over the months

FYI I just subscribed to your Youtube channel.  I plan to start uploading vids myself once I buy some new video editing software.

If you don't mind me asking what program do you use to record ONI?  I been using OBS Studio but the quality isn't that great

1 minute ago, Neotuck said:

FYI I just subscribed to your Youtube channel.  I plan to start uploading vids myself once I buy some new video editing software.

If you don't mind me asking what program do you use to record ONI?  I been using OBS Studio but the quality isn't that great

Thank you for the sub! I use OBS as well, if the quality isn't great you probably need to change your encoding settings. I use my graphics card to encode the video as my CPU is rather awful. I'm no expert but here's an SS of my settings. NVENC.H is the GPU encoder.Untitled.thumb.png.fadcd315dfe358e32fb62f44e74cd187.png

9 hours ago, JukedByLife said:

First off, thank you for all the compliments on this build. It took some time so I'm glad it's useful.

 

I designed this system around a volcano + turbines for cooling so dropping the petrol down was a simple solution that worked perfectly. A constant stream pumped into the cooling chamber would have wasted energy. I did consider a drip + overflow but ultimately this is the route I took. Thank you for sharing your build + explanation, it gave me some great ideas for other projects. How much can this produce? Or if you're unsure, how much is the drip valve set to?

Edit: Nvm I saw the amount in SS.

 

Ahhh, yes that makes sense if you're using turbines to cool the petroleum.  A little extra power is never a bad thing, after all!  Usually, my thinking is to stretch the thermal budget of the volcano in quest as much as possible.  So, a constant flow out allows for a rather decent exchanger to reclaim heat.  As you can see, the input oil is over 380C which is purely from reclaiming heat through the heat exchanger below this.  Of course this not only saves heat, but allows for faster conversion/reaction time for the oil to boil into petroleum.

 

As for it's output, it'll work on basically any setting, from 0 to 10KGs.  You're only really limited by the source of your heat and the size of your thermal exchanger.  Any given heat exchanger will be less efficient with more throughput going through it.  So, to raise the efficiency, you need to make it bigger.  Obviously, there's a limit to how practical they can be made in a survival game.

9 hours ago, JonnyMonroe said:

Man I didn't think I'd still be seeing defraction tower type designs after rocketry but people still do them.

These days I prefer to just mass convert with a simple self regulating thermium aquatuner build. Volcano powered designs are a bit limited on throughput even with a good heat exchanger and a regular volcano powering it.

Admittedly, this is my Cosmic/Rocketry base.  I'm not sure if I'll continue it in Space Industry at this point.  And yeah, the normal oil refineries work just fine for most uses, but I just like building big efficient machines if they give you advantages over the normal building.  IE, no dupe labor needed and no mass-loss from boiling oil to petroleum yourself, unlike the oil refinery building.

 

Furthermore, the thermal budget from volcanoes isn't terrible compared to an aqua-tuner processing water/polluted water.  Obvious the aqua-tuner can do more though.  For a copper volcano that I have on that same map, I calculated that, on average, it creates around 207,428 Joules/kDTUs of heat per-second.  So, it's basically about 2/5 the amount of heat that an aqua-tuner moves through it processing water/polluted water.  Thus, it be slightly under 1/5 if the tuner was using super-coolant.

 

3 hours ago, Mullematsch said:

Could I get a save file or some more detailed information on your design? Maybe you can point me towards a video in which you showcase it. 

I have attached the save file to my post for you.  The bottom hydro-sensor is for the first-fill of the boiler and it's set to Below 800KGs.  So, it first fills the bottom tile with oil, once it gets to 800 KGs, it stops filling and then closes the door to begin applying heat.  This fills the reaction pit with the petroleum it needs to continue to function at the steady state.

Lunar Tunnel 4.sav

13 minutes ago, The Flying Fox said:

Ahhh, yes that makes sense if you're using turbines to cool the petroleum.  A little extra power is never a bad thing, after all!  Usually, my thinking is to stretch the thermal budget of the volcano in quest as much as possible.  So, a constant flow out allows for a rather decent exchanger to reclaim heat.  As you can see, the input oil is over 380C which is purely from reclaiming heat through the heat exchanger below this.  Of course this not only saves heat, but allows for faster conversion/reaction time for the oil to boil into petroleum...

3

I did consider preheating with the outgoing petrol but after considering all the options, I found no shortage of heat sources capable of achieving equal or better results so I decided on more power. There is something to be said about trying to get the most out of a volcano though.

Just now, GrindThisGame said:

I really like that gold sensor. I think the devs made the temp sensor max out to prevent oil boilers. Inventors will find a way around anything!

If they wanted to prevent oil boilers they would've just removed the link between oil, petrol and natural gas.

6 minutes ago, GrindThisGame said:

I really like that gold sensor. I think the devs made the temp sensor max out to prevent oil boilers. Inventors will find a way around anything!

I like the gold sensor as well, It was one of those eureka moments that will probably not happen again for a long time. IMO finding a loophole in the system is more fun than if they added a high temp sensor so I'm happy it is how it is.

3 hours ago, JukedByLife said:

I am aware of the tepedizer trick but I don't like to use these things as they remove a lot of the difficulty. I saw a thermium aquatuner based boiler, which would be fine, but I'm nowhere near rockets so that's not really in the cards.

If you're ok with using the pulse clock on a tepedizer then you can create a turbine setup that produces more power then it uses but this removes a lot of the fun IMO.

No, no. I wasn't referring to the fast pulsing exploit, I meant something like a 50% duty cycle tepidizer to allow you to bring a calculated amount of crude oil up to the transition point. Perhaps even skip the automation entirely.

Let me restate the idea:

With a pool of crude oil, use a tepidizer in a pool of crude oil, perhaps no larger than the size of the tepidizer itself (1x5) and one layer above it. Have the pool constantly refilled by a crude oil source periodically. When crude oil reaches the transition point, there will be some petroleum that transitions before the rest, just like in your build. Detect this, as it'll sit just above the small pool of crude oil, and then slowly pulse the tepidizer until all the crude oil has changed and the petroleum all drops back into the 1x5 space. Dump with a door underneath it.

The design would function very similarly to your setup you originally posted, but instead of gold as the heat source, use a thermium tepidizer controlled by automation. You'd have to go to space with steam rockets for a bit anyways, so it's not unreachable.

1 minute ago, crypticorb said:

No, no. I wasn't referring to the fast pulsing exploit, I meant something like a 50% duty cycle tepidizer to allow you to bring a calculated amount of crude oil up to the transition point. Perhaps even skip the automation entirely.

Let me restate the idea:

With a pool of crude oil, use a tepidizer in a pool of crude oil, perhaps no larger than the size of the tepidizer itself (1x5) and one layer above it. Have the pool constantly refilled by a crude oil source periodically. When crude oil reaches the transition point, there will be some petroleum that transitions before the rest, just like in your build. Detect this, as it'll sit just above the small pool of crude oil, and then slowly pulse the tepidizer until all the crude oil has changed and the petroleum all drops back into the 1x5 space. Dump with a door underneath it.

The design would function very similarly to your setup you originally posted, but instead of gold as the heat source, use a thermium tepidizer controlled by automation. You'd have to go to space with steam rockets for a bit anyways, so it's not unreachable.

This would work if the tepedizer could heat to that point without a pulse clock. With no automation it will stop at around 87 degrees and read "Max Temperature Reached".

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Spoiler

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This is rocketry materials, but you can do it with vacuum + some 3 tiles of insulated ceramic just fine.

I'm measuring the hydro below the liquid vent, whenever there's >200kg liquid that means oil is not turning instantly to petroleum and heat addition needs to revolve up one switch (drop more magma or move conveyor).

Cool oil from 76C moves upward, hot petrol from 400C moves downward. Heatsource is a single volcano, throughput is 10kg.

Built using debugmode, but easily buildable (with vacuum insulation between segments).

7 minutes ago, Carnis said:

This is rocketry materials, but you can do it with vacuum + some 3 tiles of insulated ceramic just fine.

I'm measuring the hydro below the liquid vent, whenever there's >200kg liquid that means oil is not turning instantly to petroleum and heat addition needs to revolve up one switch (drop more magma or move conveyor).

Cool oil from 76C moves upward, hot petrol from 400C moves downward. Heatsource is a single volcano, throughput is 10kg.

Built using debugmode, but easily buildable (with vacuum insulation between segments).

2

Looks nice but TBH I'm more interested in the sour gas condenser on the right. That beast looks complicated.

Thank you for this! Very helpful. I went ahead and made another one of these :)

 

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Super easy to do. Took a long time to setup and prime it, but worth. Currently doing 4 kg/s of oil -> petroleum.

Heating the metal tiles from hydrogen gas that goes next to magma. Will last a looooong time (as counterflow recovers almost ALL the energy)

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