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Cooling loop


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9 hours ago, Neotuck said:

It has a greater thermal capacity than petroleum, also the freezing/boiling tempatures is so vast it's unlikely to break the pipes

It's made in the new molecular furnace

Maybe you should also mention to make super coolant you not only need rockets, but you need to gather specific ingredients from other asteroids, which may take up to 30 cycles to reach.

10 hours ago, Neotuck said:

Latest update has a better liquid to use called "coolant"

Simply loop the liquid with an aquatuner submerged in polluted water, the pwater will heat up but it's easy to delete heat with a sieve

Going to add to this:

From the water sieve you can cycle the water back to Pwater by using a carbon skimmer.

What I like to do for cooling my base is the same as neotruck suggested, but I also use a water sieve>carbon skimmer to get a 40C Pwater.

Now, the skimmer is placed in a chamber with a petroleum generator that generates CO2.

Since oil is infinite, you will never run out of Pwater (you will actually generate it via the petro generator).

 

The problem with that build is that the polluted water gets sent to the Sieve regardless of it's temperature.  The cooler the polluted water that gets sent to the sieve, the less efficient the system is resource-wise (here it is using CO2).

Use a closed loop and only sent the polluted water to the sieve once it reaches something like 119 degrees.

 

12 minutes ago, Prismaa said:

How one would cool down things without using sieve "exploit" ?

If you don't like buildings with a fixed output temperature you will have to use another heat destruction mechanics like wheezworts and AETNs. Other options are just moving heat to other places - however venting hot gas or liquid into space is another heat destruction possibility.

Steam turbine can "delete" some heat as well.

And you can always produce cool stuff using petroleum or natural gas generators - if it work in enough cold temperature it can produce solid CO2 (except natural gas generator as it outputs the gas via pipe) or polluted ice.

19 minutes ago, Prismaa said:

How one would cool down things without using sieve "exploit" ?

A lot more convoluted heat transfer mechanisms to either a waste fluid for discharge at the Surface, or into Hydrogen for use with Weezeworts or AETNs.  Removing the wonky temperature relationships of buildings, both the fixed temp outputs and the abusable same-as-building temp outputs, would put a pretty frustrating restriction on the heat removal ability of the player.

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