Christophlette Posted September 12, 2018 Share Posted September 12, 2018 Hi everyone ! I'm tinkering with ranching a bit in my survival game and I made a drowning room. I made a bit of automation to close 4 doors to make water go up and drown them. Everything worked fine for about 40 cycles. But I just noticed the water disappeared. After loading a few autosaves I think I found the problem. It seems that doors that do not have enough power delete the liquid that are inside them... Did this happen to anyone ? Did I just miss something ? Or is it a bug that I should report ? Link to comment Share on other sites More sharing options...
Gurgel Posted September 12, 2018 Share Posted September 12, 2018 An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. This is used, for example, in liquid and gas "crushers". This may also work with solids, but is more complicated. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. Need to verify that though. Link to comment Share on other sites More sharing options...
Saturnus Posted September 12, 2018 Share Posted September 12, 2018 Set the timer on the doors to 4-5 seconds and you should be good. Link to comment Share on other sites More sharing options...
jfc Posted September 12, 2018 Share Posted September 12, 2018 All i know is that if you deconstruct a full liquid reservoir the liquid disappears Link to comment Share on other sites More sharing options...
Saturnus Posted September 12, 2018 Share Posted September 12, 2018 Just now, jfc said: All i know is that if you deconstruct a full liquid reservoir the liquid disappears Really? I definitely need to check that. So many exploits awaits. Link to comment Share on other sites More sharing options...
Christophlette Posted September 12, 2018 Author Share Posted September 12, 2018 So after your answers I tinkered with the bug occuring and I found what is causing the bug : Here is my setup. Each door closes with an interval of 4 seconds. So the water should not be deleted. BUT there is some chlorine in the left mesh tile and some CO2 in the right mesh tile. Oxygen above : If the setup is exactly like this. The result will be deleted water : So if you have 2 different underpressured gasses stuck in the two mesh tiles, the 4000kg water that want to climb can't and is destroyed. Seems like a bug to me... Link to comment Share on other sites More sharing options...
Djoums Posted September 12, 2018 Share Posted September 12, 2018 16 minutes ago, Christophlette said: So if you have 2 different underpressured gasses stuck in the two mesh tiles, the 4000kg water that want to climb can't and is destroyed. Seems like a bug to me... Yes you might want to build the walls of your room with airflow tiles to prevent this situation. In my experience it's not 100% failsafe but pretty close to it. Spoiler Link to comment Share on other sites More sharing options...
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