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Meteor Showers's period


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The information I have is pulled from this thread:

The math I did based on the data in that post gave me:

Spoiler

 

6 cycles of showers over 10 cycles consisting of an average active shower of 250s and average break of 750s.

In the active period meteors fall at 1.25/s

So, including the 4 cycle inactive period, one gets about 0.143 meteors/s

1 meteor averages 0.250kg sand, 1.645kg iron, and 526.24kg regolith

 

Which totals an average of 35.7g/s sand, 234.9g/s iron, and 75kg/s (!)Regolith.

I am interested to see if this matches other peoples results.

 

1 hour ago, Pyrrus said:

I am interested to see if this matches other peoples results.

It's about right. That mean you need at least 321 tamed hatches just to keep up with the average regolith deposition. In an actual build you'd need about 400 tamed hatches to make sure. The resulting coal is enough to run 37.5 coal generators for 22500W constantly.

1 hour ago, Saturnus said:

It's about right. That mean you need at least 321 tamed hatches just to keep up with the average regolith deposition. In an actual build you'd need about 400 tamed hatches to make sure. The resulting coal is enough to run 37.5 coal generators for 22500W constantly.

Do they eat regolith though?

1 minute ago, Tobruk said:

Do they eat regolith though?

Yes. You just need to convert it to igneous rock first. A massive undertaking in it's own right to convert 75kg/s regolith to igneous rock but doable. Maintaining 400 tame hatches however is basically impossible.

Just now, Tobruk said:

I just find the whole process of melting regolith tedious. Not sure if you can keep up with 75 kg/s of regolith as it requires a lot of heating and then cooling (so your hatches won't boil to death).

It's doable though. However, as mentioned above maintaining 400 tame hatches is basically impossible. 

1 minute ago, Saturnus said:

It's doable though. However, as mentioned above maintaining 400 tame hatches is basically impossible. 

I've heard people having over a hundred light bugs for power. Bumping that number to 200 may still yield you a couple FPS, I reckon.

6 minutes ago, Tobruk said:

I've heard people having over a hundred light bugs for power. Bumping that number to 200 may still yield you a couple FPS, I reckon.

A hundred shine bugs is easy. And before RU they didn't need to be tame. The difference is that the tame hatches needs a rancher, so you need at least 33.3 rancher dupes that basically does nothing else than maintain the hatches, So you need other dupes to feed those etc etc. Even the stables alone would fill up about 15% of the entire map, and then we haven't discounted the space biome and magma biome which can't be used, so about 35-40% of the actually usable map is used just for the hatch stables.

1 minute ago, Saturnus said:

A hundred shine bugs is easy. And before RU they didn't need to be tame. The difference is that the tame hatches needs a rancher, so you need at least 33.3 rancher dupes that basically does nothing else than maintain the hatches, So you need other dupes to feed those etc etc. Even the stables alone would fill up about 15% of the entire map, and then we haven't discounted the space biome and magma biome which can't be used, so about 35-40% of the actually usable map is used just for the hatch stables.

This is absolutely insane. I'm almost sure they will tweak the numbers then.

Quote

I just find the whole process of melting regolith tedious. Not sure if you can keep up with 75 kg/s of regolith as it requires a lot of heating and then cooling (so your hatches won't boil to death).

You can melt more of 75kg/s of regolith, the problem is to be consumed by the hatches...i don't want 400 of them... so i will evacuate to space whit door elevators...Its hard but it's possible if you have enough wolfram. I must see (but i think in the metal planet you can't bring back wolfram)

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