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some form of multiplayer.


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My ideas would be something like say you could have a friend and could split control between different dupes  between your friend and yourself

could use the builtin steam online interface to get it done. it could be something that say you host as if playing on a  normal game but make it so that if your friend leaves and comes back then you could give them control of a few dupes each time. i think that would certainly make things a little easier.

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This depends on what kind of multiplayer environment you want. Having your own duplicants would be nice, but I would restrict it to all players must be present (like Age of Empires). If they leave, the duplicants don’t get new ownership, and instead just go idle.

Personally I like the idea of cooperative building (like Minecraft or editing a google document) where literally you just have two user interfaces. The players share the duplicants, resources. Player 1 builds a floor, Player 2 comes behind and destroys it :) 

Yet another would be to add a trading system. Each player has their own base/asteroid, but can trade resources, duplicants, even research between them. This could expand as the surface is discovered, etc. Instead of building a rocket to escape (as so many people seem to want to do), you build a rocket to trade with others; building a bigger community.

 

On 8/1/2018 at 7:45 PM, he77789 said:

The BIGGEST problem is: Player A sets fast speed and player B pauses. What should the game do?

While I'm not sure multiplayer would be a good addition to this game, other games that have pause/speed controls and also have multiplayer just remove those controls for the multiplayer sessions (or have the host control speed and pausing).

Maybe if there is a multiplayer, each player could have their own temperate zone (or one extended one) where they are a little distance apart, and can build their own bases but come and help with each others' and divide resources.

Planning is 1 of the most important aspects of this game...

In Diablo or GTA you just fight or drive while looking at the map for police/enemies-no planning.

In ONI, we need time to design and lay down the work as different maps have different resource constraints.

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