Jump to content

Recommended Posts

After the Agraculture upgrade we got so much different food, and with the Job update we get a need of better quallity, but if we start make high quallity food there is no need of the low plants and general thimble reed is only needed very low ammount, so my idea was improve the Apothekary and the Pills so here are my idea.
 

new Job

The apothecary as job hat maybe a nurse cap with a red cross as bransh of scientist. (maybe the 3 Job level apothecary, nurse, doctor something like that or doctor a bransh of apothecary)
a combination of kindness and tinkering for medical support and the production of chems as job the care

new traits

negative: chems addicted - reduce the duration of pills by maybe 25%
positive: slow metabolism - increase the duration of pills by maybe 25%
 

new HUD element

we need to split consumables into food and chems were can see the consumed pill and the duration left.


new pills

Placebo: Sand+Water = reduce decore expectation
Hot Pill and Cold Pill (red and blue from matrix): reed fiber+reed fiber = same effect like a the clothes alternative to cure hypothermia
Sleep Pill: dusk cap+algie= removes snorring
Appetite Pill: meal lice+fertiliser = reduce kcal change
Coffein Pill: balm lily flower+fertiliser = removes nacoleptic
Vitamin Pill: balm lily flower+coal = improve Imunity system regeneration
Chill Pill: bristle berry+coal = reduce stammina change

there are more negative traits that can be attendunated like mothbreather with lower o2 consume
maybe pills with side effect like less athletics or something like that

EDIT: 
a new idea comes during streaming, eddiction and treatment center if a dup is eddicted.
stats boost pills or syringe (-1-2 morale becouse it hurts) like steroids to increase str and athletics

freel free to add commants, ideas, suggestions and trolls :) (sry about wrong gammar sometimes english is not my langurage)

Link to comment
https://forums.kleientertainment.com/forums/topic/92669-pharmacy-update/
Share on other sites

I think there should be medicines to temporary counteract flaws (like adrenaline to allow combat for pacifist) and various stimulants, so a coffee-pill will prevents dupe from sleeping at all (dupe needs to recover stamina, so it should be a double edged sword, otherwise it can give debufs), pills that give other temporary buffs be that stats or stamina for price of higher calorie/stamina/décor consumption/expectation.

We need allergies like for some materials like bread,meallice,and like that.

Here some ideas - Balm lili flower+fertiliser+(allergie igridient)= Pill for allergies

Another thing - i think your pills will be overpowerd solets make pills like forr 3~5 cycles?

 

Interesting idea. I'm sure the actual mechanics would have to be changed in order to balance them, but the idea is solid. I'd prefer to see "Drug Tolerance" instead of an addiction though. I think job progression would make more sense as something like Herbalist -> Apothecary -> Pharmacist, as it's dealing with drugs, not patient care.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...