Rubinkatze Posted June 22, 2018 Share Posted June 22, 2018 I love "Oxygen not included", yet because it is a game so intense on planing and working ahead, there is one thing i really wish it had. A blueprint mode meaning: A mode were i could place a ghost image of most of the items that has a priority of zero (will never be done by itself) and does not reserve the material for it ( ideally it can also be placed without necessarily owning the material) and that does not remove the stone/dirt/whatever underneath it. that way spacing out the station would be much more convenient. I hope you consider my suggestion. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/ Share on other sites More sharing options...
ssisaias Posted June 23, 2018 Share Posted June 23, 2018 I have created an account just to request this. Thank you for doing it already. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055101 Share on other sites More sharing options...
Smuch Posted June 23, 2018 Share Posted June 23, 2018 Well we already do have a pause buton and you can place things during it so... Honestly the only thing where I would see this being usefull, would be when planning things with power usage and/or pipe and air flow, if it had the power to 'run 'the system as a simulation. It would be nice to see in advance if can expect some sort of pipe blockage or if i'll have enough power to let the whole system work.in advance. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055123 Share on other sites More sharing options...
Zarquan Posted June 23, 2018 Share Posted June 23, 2018 1 hour ago, Smuch said: Well we already do have a pause buton and you can place things during it so... The difference between this and pausing is that you don't have full control of the order in which things get built once you unpause. With a blueprint, you could define the order while still having a full view of the entire project. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055145 Share on other sites More sharing options...
Lazy-Anemic Posted June 23, 2018 Share Posted June 23, 2018 Something like this is already part of Sandbox mode, still don't know why it hasn't been enabled for the regular game. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055186 Share on other sites More sharing options...
SkySentinel Posted June 23, 2018 Share Posted June 23, 2018 I thought that it's about blueprints as in Factorio: for copy-pasting complex designs and sharing them. This would be really useful. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055217 Share on other sites More sharing options...
Rubinkatze Posted June 24, 2018 Author Share Posted June 24, 2018 13 hours ago, SkySentinel said: I thought that it's about blueprints as in Factorio: for copy-pasting complex designs and sharing them. This would be really useful. That sounds helpful to. I personally thought about one similar to the one in Prison Architect Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055420 Share on other sites More sharing options...
Megouski Posted June 24, 2018 Share Posted June 24, 2018 There are not many major things that games like this need, but this is one of them. The fact it has been missing so long is really making playing this game for long courses more and more tedious. Whatever content you are adding to this game, stop. This is a priority basic function of game like this. ADD THIS SOON PLEASE. This directly adds to the enjoyment and function of the game with zero drawback. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055547 Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 pause and priorities..... if the blueprints mode had a saved bp system so you can just paste a bp onto the map then let them work on it i would understand. but a mode so you can pause and set the priorities to have them build it how you want them to well we have that already in the game its just your priorities and jobs that create the unstable ai instructions for tasks. turn off the tasks on dupes who dont need to do them cooks shouldnt build unless your still early game Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055884 Share on other sites More sharing options...
Zarquan Posted June 25, 2018 Share Posted June 25, 2018 11 minutes ago, heckubis said: pause and priorities..... if the blueprints mode had a saved bp system so you can just paste a bp onto the map then let them work on it i would understand. but a mode so you can pause and set the priorities to have them build it how you want them to well we have that already in the game its just your priorities and jobs that create the unstable ai instructions for tasks. turn off the tasks on dupes who dont need to do them cooks shouldnt build unless your still early game That requires massive micromanagement on your whole colony. If you have a large number of duplicants, then priorities don't sufficiently work. I have had priority 1 blocks built while a dupe was finishing off priority 9. Currently, the only real way to do this would be to either have a limited number of builders or door controls. Either way, you have to micromanage on the order of the number of dupes you have. Blueprint mode would allow you to do something that makes more sense: micromanage the construction of the building and let the dupes work out how they want to get the job done. I also think a copy-paste blueprint wouldn't be a bad thing. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055892 Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 the game is about micro management and managing the survivabuility of the dupes based on assigning them tasks so ummmmmmm... why do you change a cook to anything other than a cook after the first 10 dupes why over complicate your assignments by trying to make all your dupes super dupes when you should be assigning them jobs that they are going to be doing for the long haul. sure training all the dupes to use exo suits sounds great but its the main cause of your tasking issues Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055894 Share on other sites More sharing options...
Zarquan Posted June 25, 2018 Share Posted June 25, 2018 8 minutes ago, heckubis said: the game is about micro management and managing the survivabuility of the dupes based on assigning them tasks so ummmmmmm... why do you change a cook to anything other than a cook after the first 10 dupes why over complicate your assignments by trying to make all your dupes super dupes when you should be assigning them jobs that they are going to be doing for the long haul. sure training all the dupes to use exo suits sounds great but its the main cause of your tasking issues There are scales of micromanagement. If you want to bar a dupe or a group of dupes from a task permanently, that is minor. If you have to go through and temporary disable jobs on all of the dupes so that jobs get done properly, that is heavy micromanagement. I feel that this game is designed to require only minor micromanagement, especially in the late game when you want to build structures complicated enough to warrant precise planning. Also, you might want train your cook to be an exosuit engineer so you can chlorinate the kitchen to kill germs and put your cooks in exosuits so that they don't have to stop and to breathe. I do this with my farmers all the time, except with CO2. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055920 Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 if you have to disable dupes mid to late game your already losing on your management if your not using doors and managing stuff like that your choosing the chaos not preventing it. how far are you making your cook run? does it need the skill no Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055922 Share on other sites More sharing options...
vovik Posted June 25, 2018 Share Posted June 25, 2018 2 hours ago, heckubis said: if you have to disable dupes mid to late game your already losing on your management if your not using doors and managing stuff like that your choosing the chaos not preventing it. how far are you making your cook run? does it need the skill no i see your point, but when you need to goddamm do a lot of management and think for the dupes so they do their damm job(what is meant to be done in that way, but it is not implemented to be less micro) to survive... i understnd when you need to flip a switch manually like "close blast doors!" thats enough micromanagement for me... but when you need to tell them to move item from one place to another, or somehow manage to make x food per day by micromanaging... that is too much micromanagement Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055984 Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 you shouldn't need to. your stretching your self not adding to a stable thing. when you have your cooks and such set up to do tasks and thats their job and only job nothing else gets in their way other than supply blockages of one form or another. your plumbers and supply guys are fine on the same tasks in a small base but on larger bases your making dupes transfer long rages for random task changes. builders and digger are great to be fully trained in supply but if you dont turn it down they will run off to put stuff in things for jobs for operators instead of focusing on building or digging. it is nice when they can carry their own building materials and wear the suits as they are the ones who are in danger most often. most of the time it sounds like you guys dont want to have to manage tasks at all and just hope the dupes will organize themselves because they have the skills to do everything. If all your dupes are having to check all the tasks all the time to see what needs to be done your only slowing down your computers processing power causing priority errors across the board not to mention excessive travel time stress build stamina drain increased exposure to disease and almost every other major issue including some of the heat transfer around your base. i stopped playing for a few months and came back they had added all sorts of management controls even jobs to help you organize your dupes and keep them on tasks. Great Job Klei!!!!!!!!!!!!! loving the improvements Even if your training everyone for everything then you Have to limit their tasks keep certain dupes for certain things have dedicated supply guys that dont build dont clean dont cook dont tidy just supply. have a few operators that only operate and can only access supplies they need for those jobs and see how much quick everything starts to come together. my pc is a pos refurbished hp from over 7 years ago and had 1100+cycle bases going without nearly the issues in lag and ram everyone else had going and it mostly came down to everyone making super dupes, setting priorities to high and not assigning tasks using the mechanized doors(at the time was the only door with a dupe menu) Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1055991 Share on other sites More sharing options...
Zarquan Posted June 25, 2018 Share Posted June 25, 2018 46 minutes ago, heckubis said: most of the time it sounds like you guys dont want to have to manage tasks at all and just hope the dupes will organize themselves because they have the skills to do everything. If all your dupes are having to check all the tasks all the time to see what needs to be done your only slowing down your computers processing power causing priority errors across the board not to mention excessive travel time stress build stamina drain increased exposure to disease and almost every other major issue including some of the heat transfer around your base. i stopped playing for a few months and came back they had added all sorts of management controls even jobs to help you organize your dupes and keep them on tasks. Great Job Klei!!!!!!!!!!!!! loving the improvements What we want is the ability to design and build structures in game without having to worry about my dupes building it wrong. We want to micromanage construction, not the dupes. More like an architect than a foreman. In the real world, an architect doesn't care about who does what. The architect cares if the workers build the ceiling before the walls because then the building can't be finished. I want that level of control over my building projects. Technically, this gives you no new ability to build things, but neither does a drafting room in real life. An architect could be on site without a real plan and give instructions on the fly and end up with the same building. But it becomes much easier to make a mistake and have to rebuild or have a structural defect. Better to make a blueprint first. And that is what we want in game in ONI. I don't know what you are talking about with processor power. Priority 0 tasks don't even need to be considered by the dupes. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056007 Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 the architect only designs it he isnt a manager nor is he in charge of costs or resources. a manager whould know that you have to work in stages or your going to have accidents Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056010 Share on other sites More sharing options...
Zarquan Posted June 25, 2018 Share Posted June 25, 2018 40 minutes ago, heckubis said: the architect only designs it he isnt a manager nor is he in charge of costs or resources. a manager whould know that you have to work in stages or your going to have accidents Yes, but the manager can have the whole plan on the board without having to worry about the builders deciding to build things out of order because they had finished their tasks. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056023 Share on other sites More sharing options...
SkySentinel Posted June 25, 2018 Share Posted June 25, 2018 Someone likes to design and build, someone else likes to manage staff. These interests aren't in conflict with each other, and the game satisfies both of them, so your dispute is pointless. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056025 Share on other sites More sharing options...
Zarquan Posted June 25, 2018 Share Posted June 25, 2018 11 minutes ago, SkySentinel said: Someone likes to design and build, someone else likes to manage staff. These interests aren't in conflict with each other, and the game satisfies both of them, so your dispute is pointless. I wouldn't call this a dispute, I would call this a debate. I agree that the role I want would be more of a high level manager. Above the foreman, but working to the design. The issue at hand though is whether there is any point to a blueprint mode, or a priority 0. I say yes, because it would allow us to have the whole plan on the board without having to worry about it being built out of order by manually controlling what gets built when. To have it not be built, we put it in priority 0. To have the dupes build it, we give it a priority. I think @heckubis says we do not need this because we already have that kind of control and we just need to use the priorities correctly. I don't think we have that kind of control while having the design on the board. Correct me if I'm wrong about your opinion, heckubis. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056028 Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 that is about my opinion i think klei is doing everything they can other than planning structures for us. a 0 wouldn't be terrible and im not against that at all im just meaning that alot of it is already there all but the 0 priority its just that we need to manage it from the beginning then they will manage themselves with less build order problems almost to th point of not needing the 0 and actually im a fan of both sides design and management and would really really like the blue prints to be printable copy able and sharable Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056046 Share on other sites More sharing options...
Yoma_Nosme Posted June 26, 2018 Share Posted June 26, 2018 +1 for Priority 0 it would be a cool band name as well! Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1056175 Share on other sites More sharing options...
Rubinkatze Posted June 28, 2018 Author Share Posted June 28, 2018 An important part of what i wish i had, is the ability to plan without having the material to just kind of draw out what is going where and how it joins. Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1057053 Share on other sites More sharing options...
Qarnage Posted July 4, 2018 Share Posted July 4, 2018 I want this! Link to comment https://forums.kleientertainment.com/forums/topic/92489-planing-blueprint-mode/#findComment-1059018 Share on other sites More sharing options...
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