DyingCrow Posted June 13, 2018 Share Posted June 13, 2018 Build a box, fill it with your gas of choice. Build walls inside the box. Deconstruct the walls, and voila, instant black hole!! Why go to space when you can bring space right to your door? Note: unless you rebuild the walls, this doesnt appear to be reversible. If you build walls inside your colony... dont deconstruct them Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/ Share on other sites More sharing options...
Kabrute Posted June 13, 2018 Share Posted June 13, 2018 this is a debug bug not an actual bug unless its a sandbox bug Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1047992 Share on other sites More sharing options...
DyingCrow Posted June 13, 2018 Author Share Posted June 13, 2018 33 minutes ago, Kabrute said: this is a debug bug not an actual bug unless its a sandbox bug Note: by walls i mean the wall item found in utilities, not the regular tiles. It still works in a perfectly normal game. Here's an example, in a game where debug and sandbox have never been activated, i had a dupe build a wall tile, then deconstruct it. A black hole was created. Then i built a door on top of it, the leak stopped Opening the door, the black hole is again exposed Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048002 Share on other sites More sharing options...
Kabrute Posted June 13, 2018 Share Posted June 13, 2018 my apologies for misunderstanding I thought by black hole you meant your game was crashing, what you describe is a situation I have had where in debug if you build things then deconstruct them weird things happen when you unpause and that is a very real bug in debug/sandbox. This is more like, deconstructing a wall creates a Void spot Thank you for explaining Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048009 Share on other sites More sharing options...
PhailRaptor Posted June 13, 2018 Share Posted June 13, 2018 So if you do this on the surface, do you create a super void? And what would that even mean? Obviously, when they programmed the new backwall tiles, they made them just a little too strong. They not only disable vacuum suction on the surface, but in fact apply vacuum suction when deconstructed. Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048016 Share on other sites More sharing options...
Oozinator Posted June 13, 2018 Share Posted June 13, 2018 1 hour ago, DyingCrow said: Note: by walls i mean the wall item found in utilities, not the regular tiles. It still works in a perfectly normal game. Here's an example, in a game where debug and sandbox have never been activated, i had a dupe build a wall tile, then deconstruct it. A black hole was created. Then i built a door on top of it, the leak stopped Opening the door, the black hole is again exposed lol nice find ^^ Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048026 Share on other sites More sharing options...
DyingCrow Posted June 13, 2018 Author Share Posted June 13, 2018 4 hours ago, PhailRaptor said: So if you do this on the surface, do you create a super void? And what would that even mean? Obviously, when they programmed the new backwall tiles, they made them just a little too strong. They not only disable vacuum suction on the surface, but in fact apply vacuum suction when deconstructed. Doing this on the surface does nothing, since there is already a void on the back. but down on the asteroid, you can use this to create vacuums where you want to, instead of using pumps. Of course, this is not intended behavior... but while its possible Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048158 Share on other sites More sharing options...
AngryKeyring Posted June 13, 2018 Share Posted June 13, 2018 I've had it happen a few times on my normal game, accidentally and didn't know the cause. (Just spotted rooms draining oxygen and working otu where it was going.) Save/Reload seemed to fix these little voids though, for me anyway. Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048166 Share on other sites More sharing options...
DyingCrow Posted June 13, 2018 Author Share Posted June 13, 2018 11 minutes ago, AngryKeyring said: I've had it happen a few times on my normal game, accidentally and didn't know the cause. (Just spotted rooms draining oxygen and working otu where it was going.) Save/Reload seemed to fix these little voids though, for me anyway. Yep, it does "fix" it. Which is good news, since you might not want these to be permanent anyways Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048173 Share on other sites More sharing options...
SackMaggie Posted June 13, 2018 Share Posted June 13, 2018 I saw this in bug report since dev give us "wall". Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048332 Share on other sites More sharing options...
Flydo Posted June 14, 2018 Share Posted June 14, 2018 14 hours ago, DyingCrow said: Yep, it does "fix" it. Which is good news, since you might not want these to be permanent anyways Except if you need to be sure a room or a normal tile wall stay in vaccum Link to comment https://forums.kleientertainment.com/forums/topic/91757-how-to-create-a-black-hole-simple-and-quick-bug/#findComment-1048765 Share on other sites More sharing options...
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