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interesting perpetual motion glitch


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I haven't thought of any way to exploit this, and there might not be, but it's somewhat interesting. 2 tiles of different gases trapped behind some liquid is causing a never-ending waterfall.

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From the surface, oil flows left and falls down through CO2. Setting up a pressure gradient in the oil, displacing more oil back to the surface and falling back down through the CO2 again.

15 hours ago, feralfoo said:

Some uses are infinite liquid storage and as a zero power liquid pump

How do you mean zero power liquid pump? Just to move a large amount of liquid from another area that is connected downstream? How does that work? My brain is jello netSd69.gif

33 minutes ago, eggsvbacon said:

How do you mean zero power liquid pump? Just to move a large amount of liquid from another area that is connected downstream? How does that work? My brain is jello netSd69.gif

i mean in the case I encountered, it pumped oil in a flat reservoir up until the cavern above it was filled.

This will be because the tile providing the falling liquid will be under pressure and replace that liquid from all surrounding tiles. So the liquid level keeps going up on the left, replenished from the rest of the pool to the right

20 minutes ago, avc15 said:

i mean in the case I encountered, it pumped oil in a flat reservoir up until the cavern above it was filled.

This will be because the tile providing the falling liquid will be under pressure and replace that liquid from all surrounding tiles. So the liquid level keeps going up on the left, replenished from the rest of the pool to the right

I am still waiting for the anti-narcoleptic and other stimulant medication to kick in, do you have a save file for this so I can view it with my eyes?

My brain no understand what reading right now :?:(netSd69.gif

8 hours ago, watermelen671 said:

Those poor longhair slicksters...wait how did you get wild longhaired slicksters? :wilson_curious:

The same way you can see wild glossy drecko or other critters, wild or tame you have a 2% chance to have an different egg so sometimes you can see some different wild critter but they don't stay forever cause of the ratio birth wild glossy drecko to have a glossy egg is only of about 60 %

3 hours ago, Flydo said:

The same way you can see wild glossy drecko or other critters, wild or tame you have a 2% chance to have an different egg so sometimes you can see some different wild critter but they don't stay forever cause of the ratio birth wild glossy drecko to have a glossy egg is only of about 60 %

But...the odds of a wild slickster laying a morph egg is literally 0.02%! It's impassibru!!! :wilson_ecstatic:

Just now, watermelen671 said:

But...the odds of a wild slickster laying a morph egg is literally 0.02%! It's impassibru!!! :wilson_ecstatic:

It's the same, like safety in nuclear reactors is calculated.
They are 99% save, but think of Fukushima or Tchernobyl..

memo_by_luftbauch-d9uumoa.gif.ef44fa738c344d4eee94e9174b698945.gif

33 minutes ago, Oozinator said:

It's the same, like safety in nuclear reactors is calculated.
They are 99% save, but think of Fukushima or Tchernobyl..

memo_by_luftbauch-d9uumoa.gif.ef44fa738c344d4eee94e9174b698945.gif

Ivan from Ukrain disagrees with your assessment "Njet Comrad! You speak badly about our nuclear wonders! 9 times out of 10 no problem! So once and a while nuclear whoopsie, is no problem!"

54 minutes ago, turbonl64 said:

Ivan from Ukrain disagrees with your assessment "Njet Comrad! You speak badly about our nuclear wonders! 9 times out of 10 no problem! So once and a while a nuclear whoopsie, is no problem!"

I agree, comrade.

Image result for comrade

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