LZ96 Posted June 6, 2018 Share Posted June 6, 2018 after been out of ONI for the last 3 months, i finally decided to play again with the cosmic update. I have noticed many changes around the mechanism with a bunch of new things. I noticed that water geyser is not functioning like before; it is now for a periodic timer, so i assume others will be the same. Also found some small hidden geysers still building around it first before uncave it. With the depletion rate, i figured i should stop having the dups taking showers, I still have not seen a major benefit of it. Ranch made multiplying critters much easier and faster, i had a bunch of fishes n hatches that i ended up killing most of it due to overpopulation and converted them to delicious meat. Drekos escape the room multiple times but i can always wrangle them back, and also trying to figure out a hydrogen room with mealwood later on tonight or something. Automatic solid transport making farming mealwood so much easier; auto fertilizing them with dirt; also got to figure out efficient way of making dirt. Also got to remake an efficient way to do fertilizer maker and auto transportation of fertilizers to feed hatches and produce energy. mealwood is now not the go to food to feed my colony, guess got to use water and polluted water to make more good food. Still can't do logic gates, so screw that for now... I also have 2 electrolyzer setup not sure how many dups it can support; might have to get another set up if i want more dups. this game is getting more and more interesting for sure XD Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/ Share on other sites More sharing options...
Neotuck Posted June 6, 2018 Share Posted June 6, 2018 If you look at the properties of your dupes you can find out how much oxygen you need for your colony, that helps when you plan to build your electrolyzers Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042420 Share on other sites More sharing options...
LZ96 Posted June 6, 2018 Author Share Posted June 6, 2018 26 minutes ago, Neotuck said: If you look at the properties of your dupes you can find out how much oxygen you need for your colony, that helps when you plan to build your electrolyzers yeap, the properties of electrolzyers and dups are still the same as previous versions, and will supply about 17 dups' oxygen if constantly intake and outtake oxygen 100% of the time... with the geyser change, i really needs to watch clean water supply before making another chamber for oxygen; aka getting rid of shower for one. Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042431 Share on other sites More sharing options...
yoakenashi Posted June 6, 2018 Share Posted June 6, 2018 1 hour ago, LZ96 said: got to figure out efficient way of making dirt. You could always build a conveyor rail for fertilizer and run it through an aquatuner heated bath of crude oil or petroleum just over 125•C. Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042446 Share on other sites More sharing options...
LZ96 Posted June 6, 2018 Author Share Posted June 6, 2018 Just now, yoakenashi said: You could always build a conveyor rail for fertilizer and run it through an aquatuner heated bath of crude oil or petroleum just over 125•C. true, but i have not dig deep enough for oil yet, and i also found a metal geyser. I think i can dump fertilizers onto it; not sure if it will melt the dirt to sand. Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042447 Share on other sites More sharing options...
Neotuck Posted June 6, 2018 Share Posted June 6, 2018 3 hours ago, yoakenashi said: You could always build a conveyor rail for fertilizer and run it through an aquatuner heated bath of crude oil or petroleum just over 125•C. Have you tried this? from my experience cooked fertilizer on a conveyor rail gets dropped and turns into a tile of dirt that will stack fast if there are no dupes nearby to dig it back up resulting in a 50% loss Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042516 Share on other sites More sharing options...
Kabrute Posted June 6, 2018 Share Posted June 6, 2018 ok but you can automate that 50% loss by building an open door above where the dirt stacks, then setting a blueprint on the open door. Dupes will auto dig without ever building. Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042532 Share on other sites More sharing options...
Neotuck Posted June 7, 2018 Share Posted June 7, 2018 2 hours ago, Kabrute said: ok but you can automate that 50% loss by building an open door above where the dirt stacks, then setting a blueprint on the open door. Dupes will auto dig without ever building. interesting, I will have to try this Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042574 Share on other sites More sharing options...
landromat Posted June 7, 2018 Share Posted June 7, 2018 11 hours ago, LZ96 said: Automatic solid transport making farming mealwood so much easier; auto fertilizing them with dirt; also got to figure out efficient way of making dirt. Don't grow mealwood for food in late game. It's very early game food. Go for dusk caps ASAP Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042609 Share on other sites More sharing options...
Lilalaunekuh Posted June 7, 2018 Share Posted June 7, 2018 5 hours ago, Kabrute said: ok but you can automate that 50% loss by building an open door above where the dirt stacks, then setting a blueprint on the open door. Dupes will auto dig without ever building. Which blueprint do I need to place there ? (pipe / wire ?) Do I need a minimum dirt production to keep my dupes from finishing their work ? (Would love to lern more about automated dig orders) (I stopped experimenting with conveyor rails to heat stuff in a insulated room after I saw a big tower of dirt above this room going through all of my base above, so does your setup stop the dirt from stacking above it ? Or just with enough dupe time, so 1-x doors above would be a good way to go) Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042610 Share on other sites More sharing options...
Kabrute Posted June 7, 2018 Share Posted June 7, 2018 a bed or food rations box, something that will get stuck in a "can't build without a foundation" state because of the door under it always being open. Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042613 Share on other sites More sharing options...
Lilalaunekuh Posted June 7, 2018 Share Posted June 7, 2018 Ok so my fault was to set something "on" the tiles that the door occupies. But knowing that my goal is to place a building with a "invalid building location"-tag, why do I need a open door ? (couldn´t I just place my bed/ration box/statue one tile above the next solid tile) Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042617 Share on other sites More sharing options...
Kabrute Posted June 7, 2018 Share Posted June 7, 2018 sure, just keep one foot floating and the other half the building will keep the dirt from rising above it. I use an open door because it acts weird with solid blocks o.- Link to comment https://forums.kleientertainment.com/forums/topic/91480-getting-back-to-oni/#findComment-1042625 Share on other sites More sharing options...
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