Developer Cheerio Posted May 2, 2018 Developer Share Posted May 2, 2018 shine bug navigation should be fixed fixed a crash that could occur on load of certain save files View full update 1 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted May 3, 2018 Share Posted May 3, 2018 (edited) Noice! Spoiler Also FIRST!!! Edited May 3, 2018 by watermelen671 1 8 Link to comment Share on other sites More sharing options...
Tenshi Kirai Posted May 3, 2018 Share Posted May 3, 2018 Release the update 1 Link to comment Share on other sites More sharing options...
strideknight Posted May 3, 2018 Share Posted May 3, 2018 1 minute ago, Tenshi Kirai said: Release the update It's there, if you don't get it, verify the files in steam's properties and you should be gtg. Link to comment Share on other sites More sharing options...
TheScaryOne Posted May 3, 2018 Share Posted May 3, 2018 Loving the phosphorite change for dreckos, but can we get some way to renew algae a little better than (or at least supplementary to) the Morb/Puft farm>Slime>Distiller loop? Maybe actually have algae terrariums grow algae? Although I do like their "mass positive" reaction currently where they create extra matter when lit. Maybe have them be built out of algae, generate 10g/s algae that needs to be emptied or double that when lit, take the current 300g/s of water, keep the current CO2 and O2 numbers, and return 250g/s polluted water instead. You'd need 60 to feed one distiller with those numbers or 30 lit, which doesn't seem that outrageous. Definitely easier on your CPU than the 48 Morbs/24 Puft farm. Link to comment Share on other sites More sharing options...
Dafinch Posted May 3, 2018 Share Posted May 3, 2018 14 minutes ago, TheScaryOne said: Loving the phosphorite change for dreckos, but can we get some way to renew algae a little better than (or at least supplementary to) the Morb/Puft farm>Slime>Distiller loop? Maybe actually have algae terrariums grow algae? Although I do like their "mass positive" reaction currently where they create extra matter when lit. Maybe have them be built out of algae, generate 10g/s algae that needs to be emptied or double that when lit, take the current 300g/s of water, keep the current CO2 and O2 numbers, and return 250g/s polluted water instead. You'd need 60 to feed one distiller with those numbers or 30 lit, which doesn't seem that outrageous. Definitely easier on your CPU than the 48 Morbs/24 Puft farm. I dont think having terrariums grow algae to be the best idea ever. Probably, if anything, to convert reed fiber into algae by some mob or building of somesort. Link to comment Share on other sites More sharing options...
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