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hydrogen vents cool it down


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6 minutes ago, Lutzkhie said:

ohhh it has really to cool down coz the temp is 500c and the pump wont make it
unless if its a very large area/room where the heat can freely transfer or if you dont mind breaking the ice biome

Hmm. Yeah, that's pretty hot.  I'd probably use a water-drip system and some thermal shift plates or treat it like a vocano or something.  IDK. 500c hydrogen.. wow.  Maybe figure out a way to use it to create steam?

im going to make a huge room where at the end is the AETN ill just let those high temp hydrogen float up, hopefully the temp would probably drop to maybe 100c more or less and the AETN will do the rest
or
I'll pump cold hydrogen back to the hydrogen vent maybe that'll work too

the real challenge there is what if there is no AETN nearby

are you referring to Hot Steam Vents? well that is the plan
hydrogen vent is a different story, coz you have to cool it down first before you can pump it to hydrogen generator, 500c will just break pump
but skunkmaster's idea might as well work as an alternative to Hot Steam vents if you dont have one

I personally wonder what's the devs' idea how players should handle 500 C geyser output with machinery that overheats at 125 C.

Perhaps build a water pool right above the geyser with bottom made of metal plates, then tile the geyser room with tempshift plates. Make it wide enough and put your pumps at the far corners. That could cool the gas sufficiently before it gets to your pumps. Plus you of course need to keep the water in the pool at sufficiently low temperature; it will heat up over time if you don't care about it.

If the geyser's production isn't too big, you can perhaps cool the room and plates with just water pipes.

11 minutes ago, Kasuha said:

I personally wonder what's the devs' idea how players should handle 500 C geyser output with machinery that overheats at 125 C.

One can imagine that's the same situation in real life confronted to hurrican, volcano, typhoon... you don't handle it, quite the opposite :)

The nice thing about hydrogen is that it's quite thermally reactive. Give it some space and it typically cools down enough to pump. Just don't encase it in abyssilite.

I've got two such geysers on my map and they pump quite readily. One is a fairly high output which I built a large storage area for, the other is low output(59/gs) and I've basically got a small box for it that gets minipumped to the main sink. 

37 minutes ago, Logicsol said:

Just don't encase it in abyssilite.

That's a good approach if you want to get your whole map hot eventually. Of course if you let your geysers to release their production into open, it'll cool fast. They're surrounded by tons and tons of material at low temperature. The problem with this approach is, these tons and tons of material will gradually heat up and then not only they'll stop cooling the geyser products but they will themselves become a heat reserve you'll have to deal with.

Unless you stop playing and start a new map.

But if you try to get a sustainable base, you need it thermally stabilized too. And that involves thermal control over all heat producers, either through getting them completely insulated and plugged with their own output, producing no further heat, or dealing with the produced heat in a controlled manner. 

I haven't used any of these, bút I think if you set up a room with a bunch of airflow tiles around it isolated with abyssalite, you can use it to boil water for a steam turbine, with a couple of door compressors to send the steam back down, that should eat up a lot of the heat, hopefully then you can pump the H2 out into H2 generators.

 

H2 cools real fast, I got lucky and found mine in a cold biome, surrounded it in gold metal tiles.  I'm pumping H2 at an average at -30C

and the surrounding biome is heating up so slowly it should last hundreds of cycles before it starts melting

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9 hours ago, Kasuha said:

That's a good approach if you want to get your whole map hot eventually. Of course if you let your geysers to release their production into open, it'll cool fast. They're surrounded by tons and tons of material at low temperature. The problem with this approach is, these tons and tons of material will gradually heat up and then not only they'll stop cooling the geyser products but they will themselves become a heat reserve you'll have to deal with.

Unless you stop playing and start a new map.

But if you try to get a sustainable base, you need it thermally stabilized too. And that involves thermal control over all heat producers, either through getting them completely insulated and plugged with their own output, producing no further heat, or dealing with the produced heat in a controlled manner. 


I'm not saying don't contain the area, I was more saying that you don't want to enclose the geyser in a tiny abyssalite box. The heat'll have no where to go and it won't cool.

It's pretty easy to deal with though.

Natural tiles can work as a good sink, and you can temp shift that into a polluted water pool. A 8 tile pool can soak a TON of heat. Heating 6000kg of Pwater to 60c from 40c takes 720 MJ of energy. You'd need to cool 715kg of hydrogen down to 80c to do that.

Then just run that through a water sieve and you'll eliminate ~1122MJ of heat. 

 

17 minutes ago, Logicsol said:


I'm not saying don't contain the area, I was more saying that you don't want to enclose the geyser in a tiny abyssalite box. The heat'll have no where to go and it won't cool.

It's pretty easy to deal with though.

Natural tiles can work as a good sink, and you can temp shift that into a polluted water pool. A 8 tile pool can soak a TON of heat. Heating 6000kg of Pwater to 60c from 40c takes 720 MJ of energy. You'd need to cool 715kg of hydrogen down to 80c to do that.

Then just run that through a water sieve and you'll eliminate ~1122MJ of heat. 

Well, yeah. Build the pool, build pipes and pumps, and then encase it in abyssalite so the heat doesn't spill. Because if the means of cooling are sufficient, it does not need to be sharing heat with the rest of the map.

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