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Enhance the 'move-to' command


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I propose a change to the move-to command such that if one clicks on a pending job with the cursor (for example, a liquid valve with a change setting request), that dupe will move to the valve and change the setting before doing anything else.

Or if one tells a rancher to move to a hatch that has a bag request, that rancher will move to the hatch and bag it before returning to their grooming job.

Or if I decide that I want a power dupe to stop enhancing a generator and disable it instead, if I move the dupe to the generator, the dupe should disable the generator and not try to keep adding the chip.

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Something like that would be nice. One more way to finesse task prioritization.

I couldn't for the life of me get anyone to change a liquid valve setting recently so your example is spot-on. I wonder if something changed about priorities of some of the background tasks like that in the recent update?

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Just now, Supraluminal said:

Something like that would be nice. One more way to finesse task prioritization.

I couldn't for the life of me get anyone to change a liquid valve setting recently so your example is spot-on. I wonder if something changed about priorities of some of the background tasks like that in the recent update?

I ended up having to enclose the valve in doors and lock a dupe in there so they would have to change the setting.

edit: i think change setting is a tidy job, so if perhaps you max out tidy job priority, they might do it first?

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1 minute ago, Ambaire said:

I ended up having to enclose the valve in doors and lock a dupe in there so they would have to change the setting.

That's pretty hilarious. Probably worth filling a bug report, too.

Re: your edit, I had dupes with no special priority settings (except farm/ranch/cook/research disabled) and they didn't touch the valve until they had literally nothing else to do. Then, I found that they wouldn't toggle a CO2 scrubber on/off no matter what, even when completely idle. I just cut the power to them while I replumbed instead.

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If this gets changed, another bonus is that it would be close to my dream of controlling a single dupe like one can control dwarves in Craft the World.

Which I would still love to get. Control a dupe, tell them to pick stuff up, build with it, or pick up every single sleet wheat or wort seed in a cold biome and haul them all back at once. Etc.

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I expect toggle settings is an operate/tinker job. Haven't tested that though. Hopefully if you have someone with operate as their highest priority and the switches at a higher urgency than your other machines it'll get done.  If none of the priorities work for this then it is probably a bug like sweep commands were bugged a week or so ago.

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On 16/03/2018 at 12:53 PM, Ambaire said:

I ended up having to enclose the valve in doors and lock a dupe in there so they would have to change the setting.

edit: i think change setting is a tidy job, so if perhaps you max out tidy job priority, they might do it first?

You need to max toggle job priority for valves/disable/enable buildings. 

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36 minutes ago, neoazureus said:

You need to max toggle job priority for valves/disable/enable buildings. 

Yes, the OP was from the occupational update. This is still a feature that would be quite useful. Imagine if you were able to individually tell your miner dupes to mine tiles in a specific order without messing with priorities.

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I started playing RimWorld a few days ago and one of the primary features is the ability to tell a colonist to prioritize a certain task if they can perform that task. Digging a tile, supplying materials to a construction, building a construction, doing something at a machine, crafting an item, etc. Complete with shift+click task queuing. I can tell a colonist to build 10 tiles then harvest two trees then supply to something then cook a meal and they will do that exact task queue. It's awesome...

So yeah, it would be amazing if Oxygen Not Included could get a similar feature.

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4 hours ago, Ambaire said:

I started playing RimWorld a few days ago and one of the primary features is the ability to tell a colonist to prioritize a certain task if they can perform that task. Digging a tile, supplying materials to a construction, building a construction, doing something at a machine, crafting an item, etc. Complete with shift+click task queuing. I can tell a colonist to build 10 tiles then harvest two trees then supply to something then cook a meal and they will do that exact task queue. It's awesome...

So yeah, it would be amazing if Oxygen Not Included could get a similar feature.

I also start playing, and I also liked it. Another thing I liked is the talks between them, and I hope this will be in oni.

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Currently, the only function of r-click is to cancel an info pane.

 

What if when a dupe was active, r-clicking on a pending task would bring up a list of options for the dupe to interact with that task? Deliver, build, toggle, etc. Like RimWorld does. Could leave the move to button alone, with this idea.

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