Vincie Posted March 11, 2018 Share Posted March 11, 2018 Well... A bunch of aggressive mobs, mutants that I call this way, being hidden in the dark of the ruins, that coul possibly infect your dupes and turn them in zombies after a cycle or two, so you would want to dispose of tham as quikly as possible. Would that not be lovable? And I don;t think this would be this hard to implement... And dupes need some serious threat, despite of being walled in by accident or suffocating to death, trying bring iron from a long and narrow tunnel, going up. And a chance of a little, nasty monster, hatching out of a rot pile, this would spice the things up a little bit x) Link to comment https://forums.kleientertainment.com/forums/topic/88595-zombies/ Share on other sites More sharing options...
Oozinator Posted March 12, 2018 Share Posted March 12, 2018 I am so overfed of zombies. Link to comment https://forums.kleientertainment.com/forums/topic/88595-zombies/#findComment-1014156 Share on other sites More sharing options...
BlueLance Posted March 12, 2018 Share Posted March 12, 2018 I love zombies, but this game is in EA and unless this function would be something you can disable I do not think players would want it, Personally I would love some sort of aggressive creature, but right now I think if this were to happen most new players would just not play. Link to comment https://forums.kleientertainment.com/forums/topic/88595-zombies/#findComment-1014158 Share on other sites More sharing options...
ImpalerWrG Posted March 12, 2018 Share Posted March 12, 2018 I posted an idea for Dups to suffer alien parasite infections which could slightly modify their behavior. I was thinking of possibly worse versions. Link to comment https://forums.kleientertainment.com/forums/topic/88595-zombies/#findComment-1014165 Share on other sites More sharing options...
BlueLance Posted March 12, 2018 Share Posted March 12, 2018 I also made a post about a parasitic critter, as it would be extremely viable to have, so I defo like the idea of that. Link to comment https://forums.kleientertainment.com/forums/topic/88595-zombies/#findComment-1014169 Share on other sites More sharing options...
UnderwearApp Posted March 12, 2018 Share Posted March 12, 2018 16 hours ago, Vincie said: Well... A bunch of aggressive mobs, mutants that I call this way, being hidden in the dark of the ruins, that coul possibly infect your dupes and turn them in zombies after a cycle or two, so you would want to dispose of tham as quikly as possible. Would that not be lovable? And I don;t think this would be this hard to implement... And dupes need some serious threat, despite of being walled in by accident or suffocating to death, trying bring iron from a long and narrow tunnel, going up. And a chance of a little, nasty monster, hatching out of a rot pile, this would spice the things up a little bit x) Shockworms are insanely aggressive and will most likely be in the game soon enough. Link to comment https://forums.kleientertainment.com/forums/topic/88595-zombies/#findComment-1014285 Share on other sites More sharing options...
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