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Well... A bunch of aggressive mobs, mutants that I call this way, being hidden in the dark of the ruins, that coul possibly infect your dupes and turn them in zombies after a cycle or two, so you would want to dispose of tham as quikly as possible. Would that not be lovable? And I don;t think this would be this hard to implement... And dupes need some serious threat, despite of being walled in by accident or suffocating to death, trying bring iron from a long and narrow tunnel, going up. And a chance of a little, nasty monster, hatching out of a rot pile, this would spice the things up a little bit x)

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I love zombies, but this game is in EA and unless this function would be something you can disable I do not think players would want it, Personally I would love some sort of aggressive creature, but right now I think if this were to happen most new players would just not play.

16 hours ago, Vincie said:

Well... A bunch of aggressive mobs, mutants that I call this way, being hidden in the dark of the ruins, that coul possibly infect your dupes and turn them in zombies after a cycle or two, so you would want to dispose of tham as quikly as possible. Would that not be lovable? And I don;t think this would be this hard to implement... And dupes need some serious threat, despite of being walled in by accident or suffocating to death, trying bring iron from a long and narrow tunnel, going up. And a chance of a little, nasty monster, hatching out of a rot pile, this would spice the things up a little bit x)

Shockworms are insanely aggressive and will most likely be in the game soon enough.

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