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Devaluing end-game solutions due to limited resources?


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Pincha Peppernuts are required to make top food but phosphorite is required.

Power booster requires a refined metal to operate.

Even now people are mostly avoid peppernut farms, preferring to make natural growing ones.

And I won't even coincider touching a power booster as long as it requires already valuable refined metal. I won't ever build it even it will need common metal.

It is far better to build a new row of natgas generators and fert synths than to install a single piece of equipment which will be dependant on limitedresources.

Every time some feature appeared that required some kind of limited resource, players inevitable started to seek for solutions to avoid it.

What is the point of it? People won't use peppernuts farms, they will rather manage stress from lower quality food because stress management is sustainable.

And sustainability is much much more appealing.

It's like with pre-patch meallice. Why bother growing other food when you can survive on meallice? 

It does feel weird that most of the late game stuff requires nonrenewables, I agree.  I should point out, though, that many people do grow pinchapepper.  I feel it should be the other way around.  You should start having to use non renewable resources and the later you go, the more stuff you can create the more you can move away from non-renewables. 

I think the new food system is great.  I actually grow a variety of foods now.  It's a progression from non-renewable to renewable, which is a vast improvement, but you just don't end at the top quality food as the end of the progression.  You start with lice loaf, then go on to make gristle berry, then berry sludge with pepper bread on the side (using the wild pinchapepper plants).

Just gonna throw out the idea that the game is still very much in early access, and new content is always forthcoming.  Devs have previously thrown around ideas like Nuclear Power, and access to space beyond the Neutronium.  The game is far from complete.

Those are limitations that the players are putting on themselves.

As the game is in early access, no save game from now is going to be applicable in 3, 4, 5, etc months time.

Going for complete sustainability, while experiencing everything in game is not really feasible at this stage of development.

There is really no reason not to use limited resources, none of them are so limited that you'll run out with some smart game play (ie don't rely on meal lice for 500 cycles) for more cycles than you will probably want to play.

I would also be hesitant to use the term 'end game' for what we have now, I don't think there is any 'end game' currently available. That will likely be many upgrade patches down the line, currently development is fleshing out 'mid game' if anything.

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