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Console command to turn off geckos?


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Thanks, but that’s pretty complicated. There is a simpler command for turning off disease:

TheWorld.topology.overrides.disease_delay=“none”

c_save

c_reset

[hit return after each line]

I'm wondering if there’s a similar way to turn off gecko spawning

12 minutes ago, Rellimarual said:

Thanks, but that’s pretty complicated. There is a simpler command for turning off disease:

TheWorld.topology.overrides.disease_delay=“none”

c_save

c_reset

[hit return after each line]

I'm wondering if there’s a similar way to turn off gecko spawning

That only works because it's changing a setting that already exists. I don't think disabling gekkos would be that simple unless Klei added in a world gen setting to do so. It's something they really should do anyway. Not sure why people would want to disable these adorable, passive grass generators, but it should still be an option. Same goes for twiggy trees.

Although, I am curious, why do you want to disable them? Unless you got a Wickerbottom with a lureplant grass farm, a grass gekko farm is the next best thing.

Speaking of grass gecko. I currently try to improve my gecko farm because some of them keep, from time to time, jumping the fence when pushed and it bothers me way more than it should. 

I know I could do 2 layers of fences with doors and stuff, but is there any other way? Like is there a type of wall that doesn't do that? Or can I just put a layer of hay walls sticked to the fence without any space in between? How do you deal with that?

 

3 hours ago, Sinister_Fang said:

Although, I am curious, why do you want to disable them? Unless you got a Wickerbottom with a lureplant grass farm, a grass gekko farm is the next best thing.

 Ordinarily, I don’t have a problem with them. But this is for a solo world I’m hosting on my laptop so I can experiment with different cosmetic mods and try out designs for turf, farms and other structures. I just don’t want the hassle of constantly replanting the grass-tuft arrangements, or geckos running all over the place dropping grass. And even on the dedicated server I rent, gecko farms (the kind with Chester in the middle so they keep dropping their tails) really slow down the game whenever I get near them. My laptop is old and I don’t think it could handle that.

3 hours ago, csc_unit said:

Speaking of grass gecko. I currently try to improve my gecko farm because some of them keep, from time to time, jumping the fence when pushed and it bothers me way more than it should. 

I know I could do 2 layers of fences with doors and stuff, but is there any other way? Like is there a type of wall that doesn't do that? Or can I just put a layer of hay walls sticked to the fence without any space in between? How do you deal with that?

 

As far as I can tell the only thing that stops a grass gecko from clipping through a wall is another wall behind it. And even then I've gotten incredibly unlucky trying to pen them and clipped them through double walls myself on accident.

6 hours ago, Rellimarual said:

Thanks, but that’s pretty complicated. There is a simpler command for turning off disease:

TheWorld.topology.overrides.disease_delay=“none”

c_save

c_reset

[hit return after each line]

I'm wondering if there’s a similar way to turn off gecko spawning

Well, my bad in that case. I saw it was also about gekko's and the thing DarkXero posted seemed pretty accurate in that topic. Sorry!

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