danightmare Posted February 27, 2018 Share Posted February 27, 2018 Not sure if it happens all the time.. 1. when dupes put food into the electric grill, it can become rotten. 2.When dupes try to put more food into it, it doesn't register and repeat 2. Soft fix: destroying the grill drops the rotten food in it. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/ Share on other sites More sharing options...
Lutzkhie Posted February 28, 2018 Share Posted February 28, 2018 there is an "empty storage" button you can use on electric grill Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009521 Share on other sites More sharing options...
Zarquan Posted February 28, 2018 Share Posted February 28, 2018 It is still annoying that food rots on them because there is no automatic way to deal with it and keep the cooking stations central area of the base. I feel that either the food shouldn't spoil on the cooking station or there should be an upgraded system with a minifridge or something where the food doesn't spoil, but has a constant power draw. As is, I keep my cooking stations at the bottom of my base immersed in CO2. That stops the spoiling. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009602 Share on other sites More sharing options...
Neotuck Posted February 28, 2018 Share Posted February 28, 2018 I'm curious about your kitchen layout. I use sweepers to move ingredients to and from grills and refrigerators. I never have had food spoil on the grill. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009605 Share on other sites More sharing options...
Lutzkhie Posted March 1, 2018 Share Posted March 1, 2018 increase priority of grills maybe 6 or 7 if your cooking more often, rotten ingredients are results of unfinished tasks because your dupes are busy digging, building stuff, you should assign 1 dupe who can cook solely on that station Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009701 Share on other sites More sharing options...
Zarquan Posted March 1, 2018 Share Posted March 1, 2018 The issue isn't that the job isn't being done due to priority. It was queued jobs that could not be completed due to lack of resources. It usually happens in the early game with sleetwheat grains on my pepper bread cooking station. (I make pepper bread with wild pinchapepper because it is cheaper than berry sludge and is high quality). Since I only harvest wild pinchapepper, there can be long gaps between cooking. The stations also store a lot of food and I have a lot more sleetwheat than I do pinchapepper. There is always a queue of sleetwheat grains and sometimes they spoil. It's usually just an early game problem though. I eventually have access to enough wild pinchapepper that it runs through the stored sleetwheat fairly quickly. Since I had some wild mealwood in my base, I decided to make it in to liceloaf (which was a bad idea in retrospect, but I was doing it) because I wanted an emergency fallback food in case I didn't notice my food depleting...for about 100 cycles.... Since it was rarely made, it would spoil occasionally in the musher. All of these problems go away when your colony gets bigger. They aren't significant and other than the "Food has Decayed" message, I probably wouldn't even notice, but I still think it would make sense for food stored in food stations to not spoil. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009729 Share on other sites More sharing options...
Neotuck Posted March 1, 2018 Share Posted March 1, 2018 25 minutes ago, Zarquan said: The issue isn't that the job isn't being done due to priority. It was queued jobs that could not be completed due to lack of resources. It usually happens in the early game with sleetwheat grains on my pepper bread cooking station. (I make pepper bread with wild pinchapepper because it is cheaper than berry sludge and is high quality). Since I only harvest wild pinchapepper, there can be long gaps between cooking. The stations also store a lot of food and I have a lot more sleetwheat than I do pinchapepper. There is always a queue of sleetwheat grains and sometimes they spoil. It's usually just an early game problem though. I eventually have access to enough wild pinchapepper that it runs through the stored sleetwheat fairly quickly. Since I had some wild mealwood in my base, I decided to make it in to liceloaf (which was a bad idea in retrospect, but I was doing it) because I wanted an emergency fallback food in case I didn't notice my food depleting...for about 100 cycles.... Since it was rarely made, it would spoil occasionally in the musher. All of these problems go away when your colony gets bigger. They aren't significant and other than the "Food has Decayed" message, I probably wouldn't even notice, but I still think it would make sense for food stored in food stations to not spoil. if you have a blossom farm you can turn the extra sleet wheat into berry sludge, and it will never spoil, or just make frost buns Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009732 Share on other sites More sharing options...
Zarquan Posted March 1, 2018 Share Posted March 1, 2018 Just now, Neotuck said: if you have a blossom farm you can turn the extra sleet wheat into berry sludge, and it will never spoil Yes. I feed most of my dupes berry sludge. I'm doing the reverse of this suggestion. I make excess sleetwheat (which I mostly planted for berry sludge) and turn any excess in to pepper bread using wild pinchapepper that grows around my base. It's cheaper than berry sludge (water wise) because wild pinchapepper nuts are free. 2 natural pinchapepper plants provide free peppers for 1 dupe through pepper bread. I feed pepper bread to my more stressed dupes, who get a significant stress relief bonus because pepper bread is a +5 quality food. I should also point out that my finished foods don't decay. I take care of it effectively by putting it in a chlorine atmosphere (to remove germs). It is only the food in the cooking stations that ever decays. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009742 Share on other sites More sharing options...
Neotuck Posted March 1, 2018 Share Posted March 1, 2018 1 minute ago, Zarquan said: Yes. I feed most of my dupes berry sludge. I'm doing the reverse of this suggestion. I make excess sleetwheat (which I mostly planted for berry sludge) and turn any excess in to pepper bread using wild pinchapepper that grows around my base. It's cheaper than berry sludge (water wise) because wild pinchapepper nuts are free. 2 natural pinchapepper plants provide free peppers for 1 dupe through pepper bread. I feed pepper bread to my more stressed dupes, who get a significant stress relief bonus because pepper bread is a +5 quality food. I should also point out that my finished foods don't decay. I take care of it effectively by putting it in a chlorine atmosphere (to remove germs). It is only the food in the cooking stations that ever decays. guess keeping your grills in a chlorine atmosphere is your best option Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009745 Share on other sites More sharing options...
Zarquan Posted March 1, 2018 Share Posted March 1, 2018 Yeah, but I don't like using exosuits because I miss out on polluted water and I want my cooks to cook efficiently. I suppose another more reasonable option is give all the cooks sweaters and make it cold, but keeping cooking stations cold is hard... I would like to emphasize that this isn't a major problem. I probably wouldn't notice without the notification. The dupes would just quietly take the rotten food to the compost heap. It just hurts my perfectionism. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009748 Share on other sites More sharing options...
PhailRaptor Posted March 1, 2018 Share Posted March 1, 2018 3 hours ago, Zarquan said: I suppose another more reasonable option is give all the cooks sweaters and make it cold, but keeping cooking stations cold is hard... Not a viable alternative, because refrigeration only slows decay. It does not stop it the way a non-Oxygen gas would. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009819 Share on other sites More sharing options...
Zarquan Posted March 1, 2018 Share Posted March 1, 2018 Just now, PhailRaptor said: Not a viable alternative, because refrigeration only slows decay. It does not stop it the way a non-Oxygen gas would. Are you sure? It says it only slows, but sleetwheat grains I find in cold biomes don't appear to rot, even when in oxygen. Even so, I doubt food would decay in the machines if it decayed significantly slower because it would allow the duplicants more time to get all the resources needed to cook. The queue isn't infinite. I actually haven't noticed it recently (and haven't noticed it not happening). I think they reduced the internal storage of the cooking stations. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009821 Share on other sites More sharing options...
Nativel Posted March 1, 2018 Share Posted March 1, 2018 Got this issue too, solve it by this way: Just place personal cooking chamber for 1 dupe who cooking in CO2 area in the bottom bottom right side of the base or place it in Hydrogen in the upper upper left side of the base. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009824 Share on other sites More sharing options...
Zarquan Posted March 1, 2018 Share Posted March 1, 2018 Yeah, but I still feel it is a silly problem to have. I feel like they should either remove spoilables from the cooking station if the queued item can't be made or things in the cooking stations can't spoil. Either of these make sense because kitchens/cooking stations often have things like coolers or refrigerators to keep food good until you can cook it and if you can't cook it, you put your ingredients back. This is how I see the situation. Someone says "I'm making pasta with meat sauce!" then proceeds to get the tomato sauce and meat an put it on the counter, but they have no pasta so they leave the meat and tomato sauce out until the wheat farms are ready to harvest to make more pasta, which will take about 10 days. Then the meat and tomato sauce rots. Who does that? They would either not get the meat and tomato sauce out in the first place, or they would put it back when they realize they can't complete the recipe. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009826 Share on other sites More sharing options...
PhailRaptor Posted March 1, 2018 Share Posted March 1, 2018 3 hours ago, Zarquan said: Are you sure? It says it only slows, but sleetwheat grains I find in cold biomes don't appear to rot, even when in oxygen. I am quite sure. If the Grain is in O2 or P-O2, it will spoil, given enough time. 2 hours ago, Zarquan said: Yeah, but I still feel it is a silly problem to have. I feel like they should either remove spoilables from the cooking station if the queued item can't be made or things in the cooking stations can't spoil. Either of these make sense because kitchens/cooking stations often have things like coolers or refrigerators to keep food good until you can cook it and if you can't cook it, you put your ingredients back. This is how I see the situation. Someone says "I'm making pasta with meat sauce!" then proceeds to get the tomato sauce and meat an put it on the counter, but they have no pasta so they leave the meat and tomato sauce out until the wheat farms are ready to harvest to make more pasta, which will take about 10 days. Then the meat and tomato sauce rots. Who does that? They would either not get the meat and tomato sauce out in the first place, or they would put it back when they realize they can't complete the recipe. I agree. It should be no different than any state change. If an ingredient changes to a Rot Pile, it should fall out of the Grill or Microbe Musher just like it does from the Ration Box and Fridge. You do have to understand, though, Dupes aren't particularly bright. They would absolutely leave the sauces out on the counter while waiting for the Wheat to grow. Just like they will suffocate in their indecision of whether to go back toward the base that has lots of O2, or grab that single packet of O2 that is fluttering into and out of a path-able location close by. Or walk through a room filled with fresh Steam from a Geyser to reach a dig site just because it's a shorter distance than going around the outside, where they will not get burned. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1009843 Share on other sites More sharing options...
PickPay Posted March 12, 2018 Share Posted March 12, 2018 I just found Tons of Rot pile in my Grill... (ingredients spoiled) This definitely needs to be handled differently. Link to comment https://forums.kleientertainment.com/forums/topic/88128-rotten-food-in-electric-grill/#findComment-1014041 Share on other sites More sharing options...
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