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Rotten Food in Electric Grill


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It is still annoying that food rots on them because there is no automatic way to deal with it and keep the cooking stations central area of the base.  I feel that either the food shouldn't spoil on the cooking station or there should be an upgraded system with a minifridge or something where the food doesn't spoil, but has a constant power draw.  As is, I keep my cooking stations at the bottom of my base immersed in CO2.  That stops the spoiling.

The issue isn't that the job isn't being done due to priority.  It was queued jobs that could not be completed due to lack of resources.

It usually happens in the early game with sleetwheat grains on my pepper bread cooking station.  (I make pepper bread with wild pinchapepper because it is cheaper than berry sludge and is high quality).  Since I only harvest wild pinchapepper, there can be long gaps between cooking.  The stations also store a lot of food and I have a lot more sleetwheat than I do pinchapepper.  There is always a queue of sleetwheat grains and sometimes they spoil.  It's usually just an early game problem though.  I eventually have access to enough wild pinchapepper that it runs through the stored sleetwheat fairly quickly. 

Since I had some wild mealwood in my base, I decided to make it in to liceloaf (which was a bad idea in retrospect, but I was doing it) because I wanted an emergency fallback food in case I didn't notice my food depleting...for about 100 cycles....  Since it was rarely made, it would spoil occasionally in the musher.

All of these problems go away when your colony gets bigger.  They aren't significant and other than the "Food has Decayed" message, I probably wouldn't even notice, but I still think it would make sense for food stored in food stations to not spoil.

25 minutes ago, Zarquan said:

The issue isn't that the job isn't being done due to priority.  It was queued jobs that could not be completed due to lack of resources.

It usually happens in the early game with sleetwheat grains on my pepper bread cooking station.  (I make pepper bread with wild pinchapepper because it is cheaper than berry sludge and is high quality).  Since I only harvest wild pinchapepper, there can be long gaps between cooking.  The stations also store a lot of food and I have a lot more sleetwheat than I do pinchapepper.  There is always a queue of sleetwheat grains and sometimes they spoil.  It's usually just an early game problem though.  I eventually have access to enough wild pinchapepper that it runs through the stored sleetwheat fairly quickly. 

Since I had some wild mealwood in my base, I decided to make it in to liceloaf (which was a bad idea in retrospect, but I was doing it) because I wanted an emergency fallback food in case I didn't notice my food depleting...for about 100 cycles....  Since it was rarely made, it would spoil occasionally in the musher.

All of these problems go away when your colony gets bigger.  They aren't significant and other than the "Food has Decayed" message, I probably wouldn't even notice, but I still think it would make sense for food stored in food stations to not spoil.

if you have a blossom farm you can turn the extra sleet wheat into berry sludge, and it will never spoil, or just make frost buns

Just now, Neotuck said:

if you have a blossom farm you can turn the extra sleet wheat into berry sludge, and it will never spoil

Yes.  I feed most of my dupes berry sludge.  I'm doing the reverse of this suggestion.  I make excess sleetwheat (which I mostly planted for berry sludge) and turn any excess in to pepper bread using wild pinchapepper that grows around my base.  It's cheaper than berry sludge (water wise) because wild pinchapepper nuts are free.  2 natural pinchapepper plants provide free peppers for 1 dupe through pepper bread.  I feed pepper bread to my more stressed dupes, who get a significant stress relief bonus because pepper bread is a +5 quality food.

I should also point out that my finished foods don't decay.  I take care of it effectively by putting it in a chlorine atmosphere (to remove germs).  It is only the food in the cooking stations that ever decays.

 

1 minute ago, Zarquan said:

Yes.  I feed most of my dupes berry sludge.  I'm doing the reverse of this suggestion.  I make excess sleetwheat (which I mostly planted for berry sludge) and turn any excess in to pepper bread using wild pinchapepper that grows around my base.  It's cheaper than berry sludge (water wise) because wild pinchapepper nuts are free.  2 natural pinchapepper plants provide free peppers for 1 dupe through pepper bread.  I feed pepper bread to my more stressed dupes, who get a significant stress relief bonus because pepper bread is a +5 quality food.

I should also point out that my finished foods don't decay.  I take care of it effectively by putting it in a chlorine atmosphere (to remove germs).  It is only the food in the cooking stations that ever decays.

guess keeping your grills in a chlorine atmosphere is your best option

Yeah, but I don't like using exosuits because I miss out on polluted water and I want my cooks to cook efficiently.  I suppose another more reasonable option is give all the cooks sweaters and make it cold, but keeping cooking stations cold is hard...

I would like to emphasize that this isn't a major problem.  I probably wouldn't notice without the notification.  The dupes would just quietly take the rotten food to the compost heap.  It just hurts my perfectionism.

3 hours ago, Zarquan said:

I suppose another more reasonable option is give all the cooks sweaters and make it cold, but keeping cooking stations cold is hard...

Not a viable alternative, because refrigeration only slows decay.  It does not stop it the way a non-Oxygen gas would.

Just now, PhailRaptor said:

Not a viable alternative, because refrigeration only slows decay.  It does not stop it the way a non-Oxygen gas would.

Are you sure?  It says it only slows, but sleetwheat grains I find in cold biomes don't appear to rot, even when in oxygen.  

Even so, I doubt food would decay in the machines if it decayed significantly slower because it would allow the duplicants more time to get all the resources needed to cook.  The queue isn't infinite.  I actually haven't noticed it recently (and haven't noticed it not happening).  I think they reduced the internal storage of the cooking stations.

Yeah, but I still feel it is a silly problem to have.  I feel like they should either remove spoilables from the cooking station if the queued item can't be made or things in the cooking stations can't spoil.  Either of these make sense because kitchens/cooking stations often have things like coolers or refrigerators to keep food good until you can cook it and if you can't cook it, you put your ingredients back. 

This is how I see the situation.  Someone says "I'm making pasta with meat sauce!" then proceeds to get the tomato sauce and meat an put it on the counter, but they have no pasta so they leave the meat and tomato sauce out until the wheat farms are ready to harvest to make more pasta, which will take about 10 days.  Then the meat and tomato sauce rots.  Who does that?  They would either not get the meat and tomato sauce out in the first place, or they would put it back when they realize they can't complete the recipe.

3 hours ago, Zarquan said:

Are you sure?  It says it only slows, but sleetwheat grains I find in cold biomes don't appear to rot, even when in oxygen.

I am quite sure.  If the Grain is in O2 or P-O2, it will spoil, given enough time.

2 hours ago, Zarquan said:

Yeah, but I still feel it is a silly problem to have.  I feel like they should either remove spoilables from the cooking station if the queued item can't be made or things in the cooking stations can't spoil.  Either of these make sense because kitchens/cooking stations often have things like coolers or refrigerators to keep food good until you can cook it and if you can't cook it, you put your ingredients back. 

This is how I see the situation.  Someone says "I'm making pasta with meat sauce!" then proceeds to get the tomato sauce and meat an put it on the counter, but they have no pasta so they leave the meat and tomato sauce out until the wheat farms are ready to harvest to make more pasta, which will take about 10 days.  Then the meat and tomato sauce rots.  Who does that?  They would either not get the meat and tomato sauce out in the first place, or they would put it back when they realize they can't complete the recipe.

I agree.  It should be no different than any state change.  If an ingredient changes to a Rot Pile, it should fall out of the Grill or Microbe Musher just like it does from the Ration Box and Fridge.

You do have to understand, though, Dupes aren't particularly bright.  They would absolutely leave the sauces out on the counter while waiting for the Wheat to grow.  Just like they will suffocate in their indecision of whether to go back toward the base that has lots of O2, or grab that single packet of O2 that is fluttering into and out of a path-able location close by.  Or walk through a room filled with fresh Steam from a Geyser to reach a dig site just because it's a shorter distance than going around the outside, where they will not get burned.

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