Excess Posted October 24, 2012 Share Posted October 24, 2012 I'm asking this for 2 reasons:[*]I wanna know the "logic" behind it in a "Mr. Pseudo Code married Mrs. Layman Terms and gave birth to this explanation" kinda way. I want to pick inside the brain of the programmer who designed it. More or less like this......our mathemagical algorithm start by placing the first "circle of life" in the middle, and then, randomly places n more circles of varied biomes around it, only to later connect them by paths/bridges......only a little bit more specific. I want the gory details behind it, as I would love to someday do something in this line of work; and I'm also sort of a logic nerd.[*]I wanna know, specifically, if it's build around a magical seed number that we can share around à la Minecraft. (I have a beautiful bridgeless map (as far as I've explored [which is not a lot {that alone says a lot about how great this map is}]) Link to comment Share on other sites More sharing options...
burfl Posted October 24, 2012 Share Posted October 24, 2012 +1 for this, though I, for one, will understand if you cry "proprietary". Link to comment Share on other sites More sharing options...
Xacktastic Posted October 24, 2012 Share Posted October 24, 2012 I think it would be cool to know! The maps are generated very well! Link to comment Share on other sites More sharing options...
burfl Posted October 24, 2012 Share Posted October 24, 2012 I would guess that the islands are generated with some sort of graph algorithm... since, you know, it pretty much is a graph... but also for purposes of ensuring no island is completely disconnected. As for the content of each island, I haven't the slightest. Link to comment Share on other sites More sharing options...
Xacktastic Posted October 24, 2012 Share Posted October 24, 2012 Really confusing! Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 24, 2012 Developer Share Posted October 24, 2012 I would tell you, but I don't know that details - that is Alia's domain. I'll poke him tomorrow morning. Link to comment Share on other sites More sharing options...
Developer Alia Posted October 25, 2012 Developer Share Posted October 25, 2012 (edited) Hiyas! The method I use is fairly simple and quite rough at the moment - I plan on putting some more work into it Soon; For now, I will describe what we have - not were its going, that can be another post 1. Build a list of story items (what is the fiction) that have a key and a lock (so that we know how to order the stories)2. Build a list of terrain features that can be used by the stories (where the story is taking place)3. Randomise both lists and generate a graph containing the stories and nodes and the terrain features as sub nodes4. Throw these randomly on the ground and use repulsion to move them apart (so that the areas don't overlap)A. Edited October 25, 2012 by Alia Link to comment Share on other sites More sharing options...
Developer Alia Posted October 25, 2012 Developer Share Posted October 25, 2012 Link to comment Share on other sites More sharing options...
Xacktastic Posted October 25, 2012 Share Posted October 25, 2012 Woah! That's pretty cool! Thanks for the demo! =D It already feels pretty polished and random in-game, just so you know. At least to me. Link to comment Share on other sites More sharing options...
LadyD Posted October 25, 2012 Share Posted October 25, 2012 This is soo cool.I love this place.You ask and they tell you ^_^ Map generation is so smooth and awesome. Link to comment Share on other sites More sharing options...
cyrex Posted October 25, 2012 Share Posted October 25, 2012 I don't know about others that are learning to program or not but this.THIS IS COOL! Link to comment Share on other sites More sharing options...
Xacktastic Posted October 25, 2012 Share Posted October 25, 2012 Yeah, you guys are really good as far as interacting with us! Personally, it makes me feel even more compelled to support the game. =) I tell all my friends about it! Link to comment Share on other sites More sharing options...
LadyD Posted October 25, 2012 Share Posted October 25, 2012 Love the gameLove the designers.Love the forums.TELL EVERYONE! Link to comment Share on other sites More sharing options...
Xacktastic Posted October 25, 2012 Share Posted October 25, 2012 Yeeeeaahhhh! MY friend who I sent my extra key to ended up buying two copies so his 4 brothers could play too. =D Link to comment Share on other sites More sharing options...
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