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One common barrack or dupes or separate ones?


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the stamina bonus from sleeping in a room, or even in a bed never seems to matter.  Everyone always full stamina when they wake up, even sleeping on the floor..... Late game now with high athletics no need for beds because sore back is only small athletics debuff.... no impact on triathelete XD

Sleeping together and separately doesn't make any difference as long as the conditions (room type, decor) are the same. Sleeping separately, you don't need to care about loud sleepers. Sleeping together requires slightly less space.

There is currently no benefit to separating Dupes into their own bedrooms, except for Loud Sleepers.  It is more space efficient to make community barracks.  Even for Loud Sleepers, it just means maintaining a minimum distance between them, so the beds just get built farther apart.

1 minute ago, Kabrute said:

Late game now with high athletics no need for beds because sore back is only small athletics debuff....

Probably means it needs to be changed to a % debuff, rather than flat.

6 hours ago, PhailRaptor said:

There is currently no benefit to separating Dupes into their own bedrooms, except for Loud Sleepers.  It is more space efficient to make community barracks.  Even for Loud Sleepers, it just means maintaining a minimum distance between them, so the beds just get built farther apart.

Probably means it needs to be changed to a % debuff, rather than flat.

I kinda wish the comfy bed had an actual benefit to using it but until then I’m just gonna keep making my 750 decor barracks with gold tiles airflow and paintings.you could probably get away with feeding the dupes “bad” food with such high decor rooms. ;)

36 minutes ago, BT_20 said:

I kinda wish the comfy bed had an actual benefit to using it but until then I’m just gonna keep making my 750 decor barracks with gold tiles airflow and paintings.you could probably get away with feeding the dupes “bad” food with such high decor rooms. ;)

I think the food changes only impact early and mid (early mid).  By late game, snazzy suit, portrait spam and excess dups allowing message spam allows grisly food.

6 hours ago, chemie said:

I think the food changes only impact early and mid (early mid).  By late game, snazzy suit, portrait spam and excess dups allowing message spam allows grisly food.

I don’t know now that the food expectations actually matter having those things might not be enough to keep a max tier job dupe from getting stressed when eating say mush bars or meal lice not that you would be using ether of those in that stage of the game anymore.I would like to know to what extent that you can feed below  a dupes expectation.

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