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Steam station 16kW + cool down water as a bonus.


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Still early days for the steam turbine.

In the current state you can just make a rolling door compressor and recycle the steam endlessly with zero overhead running cost.

Stack as many as you can fit on the map on top of each other and you can easily have an infinitely running 100KW power source.

@Nativel You're right. It's a bit more trickier than just stacking them. And I probably need to fiddle around with it more but got a stack of 10 working reasonably well so far in half an hours time. It's definitely something I'll revisit once the preview is released because I think the steam turbine will be revised considerably before then.

image.thumb.png.081b215cfeecc710f0742c31c9bdde0b.png

yea idk how u guys manage that, I cheated those exact setups and no matter what the pressure won't go past 700ish max, even when I attempted 5 pumps, 5 aquatuners all running non stop with the water boiling off faster than I could pump it in.

 

Before this(last time i played was 3-4 days ago) i was able to do it with a simple 500g drip onto metal floor that was resting on magma (with 1 aquatuner going) and kept 10 turbines going.

 

Edit: After abusing debug mode and tossing in steam at 7500kg pressure, it finally started them up, but the aquatuner started taking overheat damage (and eventually broke) even though it never went past 120deg (was using gold amalgam, and I assume that should mean it shouldn't overheat until 175 or so)

39 minutes ago, Coolthulhu said:

Cables do not exchange heat between each other

Oh rly? Metal cables have to have thermal conductivity. In previous version of the game we have that so now it's not. Well game became more easy, and easy every update.

18 minutes ago, Nativel said:

Oh rly? Metal cables have to have thermal conductivity. In previous version of the game we have that so now it's not. Well game became more easy, and easy every update.

In what version of the game did cables transfer heat between eachother? I've played since the preview release in February last year, and played every version since then and they have not transferred heat between eachother in any version I've played.

38 minutes ago, Saturnus said:

In what version of the game did cables transfer heat between eachother? I've played since the preview release in February last year, and played every version since then and they have not transferred heat between eachother in any version I've played.

219035

34 minutes ago, Nativel said:

Well but as you can see I'm Alfa that's why I know about that.

 

1 hour ago, Nativel said:

219035

219035 is the agricultural update @Coolthulhu mentioned

Anyway. Here's a video for you. No transfer of heat in wires in 219035 either.

Oxygen Not Included 02_02_2018 23_58_53.mp4

On 1.2.2018 at 10:25 PM, AtmaDarkwolf said:

yea idk how u guys manage that, I cheated those exact setups and no matter what the pressure won't go past 700ish max, even when I attempted 5 pumps, 5 aquatuners all running non stop with the water boiling off faster than I could pump it in.

 

Before this(last time i played was 3-4 days ago) i was able to do it with a simple 500g drip onto metal floor that was resting on magma (with 1 aquatuner going) and kept 10 turbines going.

 

Edit: After abusing debug mode and tossing in steam at 7500kg pressure, it finally started them up, but the aquatuner started taking overheat damage (and eventually broke) even though it never went past 120deg (was using gold amalgam, and I assume that should mean it shouldn't overheat until 175 or so)

You might be confusing the temp on your aquatuner with the temp on your temp sensor that you maybe use. The environment usually heats up in a delayed fashion. The aquatuner works like most other buildings that produces heat, in that it heats up itself, which then heats up its surroundings. Unlike the tepidizer/space heater, which heats up the surroundings and only indirectly heats up itself.

So what might have happened is that the aquatuner actually overheated because the surroundings didn't heat up fast enough.

One of the big advantages of the aquatuner compared to the regulator is that you can submerge it fully into liquid. Some liquids have a much higher thermal conductivity than most gases, so you increase the thermal reactivity of your system. Using crude oil or petroleum is recommended as they have a conductivity of 2 and a wide liquid state range.

This way your sensor(s) will react faster, so you can get closer to the temperature you want (with a flat amount less power).

You can ofc still boil (polluted) water with. After you dip it in oil, surround it with metal tiles and then boil the water on top of those. That way you will increase the thermal surface of your heating system so to speak.

9 minutes ago, Saturnus said:

Anyway. Here's a video for you. No transfer of heat in wires in 219035 either.

They change game mechanics so now it's not working. But I do remember at thermal update even gold amalgam wires provide thermal conductivity even if they connected through abyssalite walls.Btw your video didn't pruve any thing cose it was created today, in debug mode and we speaking about what was in the game more than half year ago or so.

1 minute ago, Nativel said:

They change game mechanics so now it's not working. But I do remember at thermal update even gold amalgam wires provide thermal conductivity even if they connected through abyssalite walls.Btw your video didn't pruve any thing cose it was created today, in debug mode and we speaking about what was in the game more than half year ago or so.

As you can see in the video. I'm running the original 219035 client in it. My video proves once and for all that there was and is no thermal transfer between wire segments. It's ok if you thought there were but the fact is there isn't. Once you have wires in a vacuum or run through abyssalite tiles there is not thermal transfer between wire segments.

Anyway. Your concern that the turbine will stop due to a wire leaking heat from the system is duly dismissed so as the picture above illustrates you can recirculate the steam for no cost using rolling door compressors. 

50 minutes ago, clickrush said:

One of the big advantages of the aquatuner compared to the regulator is that you can submerge it fully into liquid. Some liquids have a much higher thermal conductivity than most gases, so you increase the thermal reactivity of your system. Using crude oil or petroleum is recommended as they have a conductivity of 2 and a wide liquid state range.

Mate how water will pass this crude oil then if it will be on the floor there is only 1 tile pass and it will be sealed by crude oil.

54 minutes ago, clickrush said:

This way your sensor(s) will react faster,

the termal sensor there is only for creating steam with have 102C, and it's work just fine, it's not to prevent aquatuner overheating,

 

54 minutes ago, clickrush said:

So what might have happened is that the aquatuner actually overheated because the surroundings didn't heat up fast enough.

There is a second water pressure sensor - until water pressure have 50 kg, aquatuner cannot be overheated.

Just now, Saturnus said:

Anyway. Your concern that the turbine will stop due to a wire leaking heat from the system is duly dismissed so as the picture above illustrates you can recirculate the steam for no cost using rolling door compressors. 

With is mean nothing, and my system cooling down water as a bonus - remember? And I suppose you can place 1 cable from 1 turbine with is giving 2kW of power to aquatuner with is consuming only 1.2...

Just now, clickrush said:

I wasn't responding to you at all.

Oh. ok.

Just now, Nativel said:

With is mean nothing, and my system cooling down water as a bonus - remember? And I suppose you can place 1 cable from 1 turbine with is giving 2kW of power to aquatuner with is consuming only 1.2...

Look. Don't take my posts as criticism of your build at all. What I'm trying to illustrate is that the turbines should not be released in the current state of development or everyone will use the rolling door compressor trick to get free energy. Need more power, just build more. That's not how it is supposed to work.

Ok mate. But if you will try to create your system not in debug mode, it will take much more time. Because you can't paint the steam inside chamber, you have to create some system to make steam first, then you have to pump out all gases from chamber, then deconstruct pumps then crate turbine pump steam into chamber, pump out water because your turbine and doors will cooldown steam to water it's very hard to reproduse in normal game. And it will be for only one turbine, to make power plant it will take alot of time, and what if the steam will became water again, i suppose you will return to debug mode, it is what it is. So we play like in the same game, but in differend modes.

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