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For the player with the crash at cycle 201


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@cocomine Your thread was locked and I don't want to trawl through the bug tracker in off chance you posted there.

Some how you had a steam geyser inside magma. The log showed an error during temperature state change. I have painted over the area with neutronium and magma and the save file is now at the end of the cycle. I hope this fixes your colony. I like your base.

5a1700295c398_.sav

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image.thumb.png.226ee91c33fd6395ba8b898994b6b8c2.png

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27 minutes ago, Moggles said:

@cocomine Your thread was locked and I don't want to trawl through the bug tracker in off chance you posted there.

Some how you had a steam geyser inside magma. The log showed an error during temperature state change. I have painted over the area with neutronium and magma and the save file is now at the end of the cycle. I hope this fixes your colony. I like your base.

5a1700295c398_.sav

Good guy Moggles 15 Hero points :) 

Could you not have just PM'ed him though :p 

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25 minutes ago, Lifegrow said:

Good guy Moggles 15 Hero points :) 

Could you not have just PM'ed him though :p 

Yeah :hopelessness: the thought crossed my mind after I had built the post but by that point I thought whatever.  :greedy_dollars:

Let this sink. Hopefully the other person sees it in their notifications.

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6 hours ago, Moggles said:

Your thread was locked and I don't want to trawl through the bug tracker in off chance you posted there.

You can click on a player's name to go to their profile and from there see a list of their threads, you can also search for threads made by a named user. he made the report about 2 weeks ago.

 

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It's helpful to anyone else who might unearth such a sight. Did OP already have fog of war lifted by the geyser, or did you have to enable debug to even see it?

I suppose it's possible OP also activated debug mode at some point and saved, by my hypothesis, when debug mode is closed and FoW is restored, it would seem the enviornment doesn't go back to an inactive state under the FoW as it should.

Basically, I want to know if it had already been found and the area's FoW had been lifted, if not, then I would suspect OP had used debug at some point, which, temporarily lifts FoW, however, when closed, the environment doesn't go back to an inactive state as it was prior to the lift. (Not expected behavior, I have filed a bug report as it has not only implications for poor game play, but also perhaps, performance.

Basically, the whole area should have been entirely inactive unless OP had discovered it or tripped FoW bug (IMO) by using debug. If neither of those things is true, then it would seem the environment isn't actually frozen under FoW at game start, This particular scenario I cannot test because it would require me to open the debug menu to replicate this geyser placement.

Why is this important? Well, I'd like to know if something like this is going to happen to me if I haven't even explored an area to lift FoW or used debug. That would be important, IMO nothing should be active under FoW, besides, it's not fun to find the environment has been ruined by natural processes that occurred because you toggled debug menu open a dozen cycles ago. Not to mention, a severe but uncommon bug that would lead to a crash, not ideal in any scenario.

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3 hours ago, eggsvbacon said:

It's helpful to anyone else who might unearth such a sight. Did OP already have fog of war lifted by the geyser, or did you have to enable debug to even see it?

It was hidden behind fog. I revealed the map using debug mode to have a look around out of curiosity. It looks to me like one of the templates, possibly the slime biome steam geyser? Does that one come with the indestructable checkerboard tiles? It feels to me like a potential debug missclick incident because they still have two steam geysers in normal locations. Cant provve that though.

3 hours ago, AlexRou said:

You can click on a player's name to go to their profile and from there see a list of their threads, you can also search for threads made by a named user. he made the report about 2 weeks ago

Good find. Although I wouldn't have expected a player to request help for the same bug all this time later. At the time of posting this thread their request for help was only 9 hours old and still on the front page.

At the end of the day I saw a player crying out for help so they don't lose their progress and I responded with a fixed save file. Sorted.

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14 minutes ago, Moggles said:

Good find. Although I wouldn't have expected a player to request help for the same bug all this time later. At the time of posting this thread their request for help was only 9 hours old and still on the front page.

Was just sharing info :p and thought it might come in handy in the future if you knew how to track down a thread from a user.

 

Anyway he started the thread with

"I know this should be "bug report" over there

But I have not waited for a long time without reply"

 

I'm used to reading broken translations so that got me thinking maybe he got a older bug report. 

Good job fixing the save tho.

 

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4 hours ago, eggsvbacon said:

It's helpful to anyone else who might unearth such a sight. Did OP already have fog of war lifted by the geyser, or did you have to enable debug to even see it?

I suppose it's possible OP also activated debug mode at some point and saved, by my hypothesis, when debug mode is closed and FoW is restored, it would seem the enviornment doesn't go back to an inactive state under the FoW as it should.

Basically, I want to know if it had already been found and the area's FoW had been lifted, if not, then I would suspect OP had used debug at some point, which, temporarily lifts FoW, however, when closed, the environment doesn't go back to an inactive state as it was prior to the lift. (Not expected behavior, I have filed a bug report as it has not only implications for poor game play, but also perhaps, performance.

Basically, the whole area should have been entirely inactive unless OP had discovered it or tripped FoW bug (IMO) by using debug. If neither of those things is true, then it would seem the environment isn't actually frozen under FoW at game start, This particular scenario I cannot test because it would require me to open the debug menu to replicate this geyser placement.

Why is this important? Well, I'd like to know if something like this is going to happen to me if I haven't even explored an area to lift FoW or used debug. That would be important, IMO nothing should be active under FoW, besides, it's not fun to find the environment has been ruined by natural processes that occurred because you toggled debug menu open a dozen cycles ago. Not to mention, a severe but uncommon bug that would lead to a crash, not ideal in any scenario.

If it really matters, yes debug mode was used in the save posted in bug report and yes there are four steam geysers in the map.
Curious that this wasn't mentioned in the bug report. Hmmmmm.....
 

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Thx!!

You help me!

 

I'm sorry my English is not very good

 

"I know this should be "bug report" over there

But I have not waited for a long time without reply"

Should be:

"I know this should be "bug report" over there

But I waited for a long time without reply"

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