Soulk Posted November 30, 2017 Share Posted November 30, 2017 Is there a way to disable this via console? Link to comment Share on other sites More sharing options...
Arcwell Posted November 30, 2017 Share Posted November 30, 2017 I don't think there's a way to do it with console. You can do it by editing playercontroller.lua, but I'm not entirely sure how to go about doing that. Link to comment Share on other sites More sharing options...
obzerverlk Posted December 1, 2017 Share Posted December 1, 2017 i know how to disable that, but i'm curious about why you want to do this .. Link to comment Share on other sites More sharing options...
Arcwell Posted December 1, 2017 Share Posted December 1, 2017 1 hour ago, obzerverlk said: i'm curious about why you want to do this .. When animation cancelling to fire faster by clicking between two different enemies rapidly, you'll often end up clicking on the ground close to an enemy, causing your character to move instead of attack. It ends up being an issue since animation cancelling can only be done on ranged characters and you tend to want to stand far away. Link to comment Share on other sites More sharing options...
Soulk Posted December 1, 2017 Author Share Posted December 1, 2017 2 hours ago, Arcwell said: When animation cancelling to fire faster by clicking between two different enemies rapidly, you'll often end up clicking on the ground close to an enemy, causing your character to move instead of attack. It ends up being an issue since animation cancelling can only be done on ranged characters and you tend to want to stand far away. yes, mostly for this, but also cuz i dont want to walk while i click on my survival games, unless i use the walk to an object Link to comment Share on other sites More sharing options...
ZolaRay Posted December 2, 2017 Share Posted December 2, 2017 Same, would appreciate if someone tells us how to do it Link to comment Share on other sites More sharing options...
DMC6 Posted December 4, 2017 Share Posted December 4, 2017 On 2017/12/1 at 9:17 PM, obzerverlk said: i know how to disable that, but i'm curious about why you want to do this .. I find that lua file, but not sure where should be modified, could you let me know? Thanks. Link to comment Share on other sites More sharing options...
obzerverlk Posted December 4, 2017 Share Posted December 4, 2017 52 minutes ago, DMC6 said: I find that lua file, but not sure where should be modified, could you let me know? Thanks. use "return" to replace this if act.target == nil and TheInput:GetWorldEntityUnderMouse() == nil then self.startdragtime = GetTime() end Link to comment Share on other sites More sharing options...
Kaio17 Posted December 4, 2017 Share Posted December 4, 2017 10 hours ago, obzerverlk said: use "return" to replace this if act.target == nil and TheInput:GetWorldEntityUnderMouse() == nil then self.startdragtime = GetTime() end Its late for forge but thanks anyway, needed that. Link to comment Share on other sites More sharing options...
ailailou Posted December 4, 2017 Share Posted December 4, 2017 Is it possible to make the above as a mod? The modification is tiny and in case the lua file gets updated I don't mind replacing the line again, but a mod would make the whole process easy and fast. I would do it if I knew how, but all I've ever done was a mod that modifies the whip damage and durability. Link to comment Share on other sites More sharing options...
obzerverlk Posted December 5, 2017 Share Posted December 5, 2017 6 hours ago, ailailou said: Is it possible to make the above as a mod? The modification is tiny and in case the lua file gets updated I don't mind replacing the line again, but a mod would make the whole process easy and fast. I would do it if I knew how, but all I've ever done was a mod that modifies the whip damage and durability. ofcourse, it will be easy and fast, but i don't know how to deal with that.. Link to comment Share on other sites More sharing options...
dread3ddie Posted December 8, 2017 Share Posted December 8, 2017 On 2017-12-04 at 9:10 PM, ailailou said: Is it possible to make the above as a mod? Well sir, your wish is an order! Toggle Click to Walk I went one step further and added options to even allow the player to toggle it while playing. So when using the mod you should be able to chose: Whether that "Click to Walk" is enabled by default when you start playing (Yes or No); What Keyboard key toggles on/off the functionality (K L ; [ [ ] or "Disabled" - no toggling) Even though this would be super useful during The Forge event, I hear people doesn't like the clicking to walk behaviour at all. So I hope the mod to come in handy for those Currently only DST is supported. Will update it soon to support DS (RoG/SW) soon. Enjoy! Link to comment Share on other sites More sharing options...
Soulk Posted December 8, 2017 Author Share Posted December 8, 2017 47 minutes ago, machete_kills said: Well sir, your wish is an order! Toggle Click to Walk I went one step further and added options to even allow the player to toggle it while playing. So when using the mod you should be able to chose: Whether that "Click to Walk" is enabled by default when you start playing (Yes or No); What Keyboard key toggles on/off the functionality (K L ; [ [ ] or "Disabled" - no toggling) Even though this would be super useful during The Forge event, I hear people doesn't like the clicking to walk behaviour at all. So I hope the mod to come in handy for those Currently only DST is supported. Will update it soon to support DS (RoG/SW) soon. Enjoy! THANKS! i will use it for survival mode as well Link to comment Share on other sites More sharing options...
dread3ddie Posted December 10, 2017 Share Posted December 10, 2017 Also just updated it with the latest bugfixes and support for regular Don't Starve / RoG / SW Link to comment Share on other sites More sharing options...
Soulk Posted December 10, 2017 Author Share Posted December 10, 2017 yes i updated thanks Link to comment Share on other sites More sharing options...
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