SydMarch Posted November 26, 2017 Share Posted November 26, 2017 So I recently went to fight toadstool (regular not misery) and after 264 gun powder, with appropriate staggering in between, it did not die. After that I used up a dark sword on it and it still did not die. During the process I alternated pan pipe and ice staff so it never got a chance to use skills. Have they raised the health or something? Link to comment Share on other sites More sharing options...
Leonardo Cox Posted November 26, 2017 Share Posted November 26, 2017 You did take down his mushtrees right? because they give him armor. Link to comment Share on other sites More sharing options...
SydMarch Posted November 27, 2017 Author Share Posted November 27, 2017 He didn't get a chance to summon them. After I ran out of powder I fought with the dark blade for like a minute. But he only did his ground pound attack during that time. Im just confused why the powder wasn't enough. 264x200=52800. It's over what I need so I was actually concerned it would catch the drops on fire. Link to comment Share on other sites More sharing options...
CarlZalph Posted November 27, 2017 Share Posted November 27, 2017 From tuning.lua: TOADSTOOL_HEALTH = 52500 GUNPOWDER_DAMAGE = 200 EXPLOSIVE_MAX_RESIST_DAMAGE = 8000 EXPLOSIVE_RESIST_DECAY_TIME = 8 EXPLOSIVE_RESIST_DECAY_DELAY = 2 Thus it would take 263 gunpowder to kill it. However, there was an update that makes it so that bosses take heavily reduced damage from repeated gunpowder stacks to stop complete cheeses. The component is called 'explosiveresist'. This component is active on: bearger, beequeen, deerclops, dragonfly, klaus, moosegoose, shadowchesspieces, stalker, and toadstool. You must wait 10 seconds between each gunpowder explosion on the boss to do full damage. The actual function is full 2 seconds immunity, then linear scaling from 100% immune to 0% immune over 8 seconds. Full resistance happens only after a full stack of gunpowder (40), so do it all in one go or the second part will have a reduction in its effectiveness. Link to comment Share on other sites More sharing options...
SydMarch Posted November 27, 2017 Author Share Posted November 27, 2017 sorry, may not have been clear on my original post but 15-20 seconds elapsed between stacks of gun powder. Basically I start with flute, hit him with 40 powder, freeze him with staff and try and avoid earthquake damage. Rinse and repeat. Link to comment Share on other sites More sharing options...
landromat Posted November 27, 2017 Share Posted November 27, 2017 5 minutes ago, SydMarch said: sorry, may not have been clear on my original post but 15-20 seconds elapsed between stacks of gun powder. Basically I start with flute, hit him with 40 powder, freeze him with staff and try and avoid earthquake damage. Rinse and repeat. Just make rollback, install health info mod and check it by yourself already Link to comment Share on other sites More sharing options...
SydMarch Posted November 27, 2017 Author Share Posted November 27, 2017 Hehe. I'm a filthy console player. I wish they had console commands or at least options for monitoring things like hp. Link to comment Share on other sites More sharing options...
landromat Posted November 27, 2017 Share Posted November 27, 2017 13 minutes ago, SydMarch said: Hehe. I'm a filthy console player. I wish they had console commands or at least options for monitoring things like hp. Toadstool can push stack if she awakes, so it will not deal any damage Link to comment Share on other sites More sharing options...
SydMarch Posted November 27, 2017 Author Share Posted November 27, 2017 That's a good catch. I wonder if it's cause he wakes up early on the last stack so I have to put him to sleep twice. Link to comment Share on other sites More sharing options...
landromat Posted November 27, 2017 Share Posted November 27, 2017 1 minute ago, SydMarch said: That's a good catch. I wonder if it's cause he wakes up early on the last stack so I have to put him to sleep twice. that's probably the answer Link to comment Share on other sites More sharing options...
SydMarch Posted November 27, 2017 Author Share Posted November 27, 2017 Confirmed. Thanks for the advice. I guess with the camera shaking I didn't catch that detail. Link to comment Share on other sites More sharing options...
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