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Is there a way to test if you have a modded skin (from modded skins api) enabled? For context, i have a character that changes form uppon pressing "Z". But when i turn back to original form it uses the non-skinned build. Something like...
if-Skin X is enabled- then inst.AnimState:SetBuild("bretticus") else inst.AnimState:SetBuild("bretticus_formal")  

any help would be greatly appreciated.

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