Thebrettstoner Posted November 8, 2017 Share Posted November 8, 2017 Is there a way to test if you have a modded skin (from modded skins api) enabled? For context, i have a character that changes form uppon pressing "Z". But when i turn back to original form it uses the non-skinned build. Something like... if-Skin X is enabled- then inst.AnimState:SetBuild("bretticus") else inst.AnimState:SetBuild("bretticus_formal") any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Fuffles Posted November 8, 2017 Share Posted November 8, 2017 Alrite as long as you know how to use components and read them you will be fine because there is a component called Skinner which uses skins for example the Pig king gives u more treats during the hallowed nights when u wear a skin Link to comment Share on other sites More sharing options...
Leonardo Cox Posted November 9, 2017 Share Posted November 9, 2017 inst.components.skinner.skin_name might help. Link to comment Share on other sites More sharing options...
Thebrettstoner Posted November 9, 2017 Author Share Posted November 9, 2017 2 hours ago, DarkKingBoo said: inst.components.skinner.skin_name might help. Yeah, thanks for helping me, i realise im an idiot now. Link to comment Share on other sites More sharing options...
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