Thebrettstoner

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About Thebrettstoner

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  1. I didn't know that was possible, thank you so much for teaching me! works exactly like i wanted it to now!
  2. Hello Everyone! Im working on a character that automaticly eats everything he has on him when his hunger gets too low until his hunger is full again. I have everything in place exept for the part where he actually eats any food he has. And i have no idea how to do this to be fair. Would someone be willing to lend me a hand?
  3. Hello, I have a question. So I want to give my character the ability to give others a damage boost when using a staff item, is there something like "inst.components.locomotor:SetExternalSpeedMultiplier(inst, "mycharacter_speed_mod", 1)" but for damage instead of speed that i could use. ive looked trough the combat.lua component but couldnt find anything that i could use. I believe wont be able to use "inst.components.combat.damagemultiplier" because i believe that'l mess up characters like wolfgang and wigfrid (and modded characters). Unless this isnt the case i'd really appriciate the help!
  4. Hello World. I know that it's possible to Unlock recipies for your modded characters. inst.components.builder:UnlockRecipe("amulet") inst.components.builder:UnlockRecipe("amulet") But is there a way to do the opposite? I wish for my character to not be able to craft a science machine (researchlab) or an alchemy engine (researchlab2)?
  5. Hello! I am currently trying to make an item that repairs itself when its in an icebox, but i'm getting a bit stuck. i can't make the item detect when its in an icebox, i can make it do a function once its in any inventory but i cant seem to specify "icebox". Im surrently using: inst.components.inventoryitem:GetContainer() to try and dectect it. any help would be very appreciated!
  6. Greetings, i need help porting a mod from DS to DST, seeing as i dont have any moddig / porting experiance. if you have any idea how to port and want to help me, please let me know.